Uhm my thread was buried in a *test* :(   - anyone!?

 

 

Hi Folks,

 

In soft 2013sp1, I've got a model with a normal map on it, in tangent space.

I exported the FBX and read it into Max.

The normal map appears to not work if set to Tangent, but it does if set to
Local xyz.

 

The model will ultimately be going into a game engine, and it has to work in
Tangent.

 

In Soft, I just add a Tangent property to the object.

How do I set the object to work in Tangent Space in Max?

 

Any pointers or help if there are known issues or ping me off list for help
on the Max side would be fab!

 

Cheers,

 

D.

 

 

 

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