I have a simulation where I am flocking particles with Emflock and pushing them back onto the emission geo. So they flow along the surface and interact, and it's exactly what I need. However, with an enveloped character however, the particles do not inherit any kind of velocity and the slide over the surface as the geo moves. The closest thing I can think of to describe it is little groups of bugs crawling along the surface of a character...
They need to flow, but the also need to deform along with and stick to the character. Particles are emitted all at once to fill the surface, and I have copied the points positions and generated new points in another un-simulated cloud, but now, what is the best way to keep them stuck to the body as it moves? I'm a bit of a nOOb with EMflock, and it seems like this is the sort of thing that it would be great at, I just don't think I have figured out what to use to make this happen. Thanks Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work