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Sylvain Lebeau // SHED
V-P/Visual effects supervisor
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On 2013-08-29, at 7:39 PM, Paul Doyle <technove...@gmail.com> wrote:

> We have decided not to distribute it to people with beards that live in 
> Quebec. Sorry.
> 
> 
> On 29 August 2013 19:37, Eric Thivierge <ethivie...@gmail.com> wrote:
> Great stuff guys! Can't wait to get my hands on it. :)
> 
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
> 
> 
> On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle <technove...@gmail.com> wrote:
> We spent a bit of time working on a car asset to show the portability of the 
> asset and rig controls - it's pretty cool to see the same rig in Softimage 
> and Maya. it's also showing some interesting stuff around rigging that can't 
> be tackled with the standard approaches. It also shows that Softimage is more 
> fun when it comes to interactive playback ;)
> 
> https://vimeo.com/73417850
> 
> 
> On 26 August 2013 16:04, Helge Mathee <helge.mat...@gmx.net> wrote:
> Hey Stefan,
> 
> yes - you'd have to implement that. You could also use the python callbacks 
> to create a temporary softimage object,
> connect it using expressions to the channels, let's say, snap it etc and then 
> during the cleanup callback remove the
> object again. It's all about the workflow you define.
> 
> -H
> 
> 
> On 8/26/2013 9:45 PM, Stefan Kubicek wrote:
>> I've spent so much time trying to come up with a modular rigging system that 
>> comes close to the haptics of CAT and Character Studio in terms of limb 
>> creation and direct joint manipulation, but this is the only thing that 
>> comes close to it, and even surpasses it in terms of flexibility by miles.
>> I can't wait to start playing with this! 
>> 
>> One question: What if I needed to snap such a Splice manipulator to another 
>> object in the scene? I suppose I'd need to implement my own snapping 
>> function?
>> 
>> 
>> Well - that's a good question really. You can script splice using python and 
>> jscript inside soft, 
>> using mel + python inside maya. So I'd say you'd use python (common 
>> nominator) inside the
>> DCCs, with slight adaptations concerning the command for each one. Then 
>> you'd build your
>> picking, synaptics, workflow using python and Qt or whatnot. You may then 
>> compose operators
>> using KL and Splice to reflect your manipulation and rig runtime.
>> 
>> Done.
>> 
>> Seriously it's not far away and it's something I have hoped that people 
>> would extrapolate to. 
>> 
>> :-)
>> 
>> On 8/26/2013 6:46 PM, Eric Turman wrote:
>>> This is very very intriguing indeed. What components exactly do I need to 
>>> start creating a generalized rigging system using this as a frameworks?
>>> 
>>> 
>>> On Mon, Aug 26, 2013 at 11:34 AM, <pete...@skynet.be> wrote:
>>> character rigs portable between applications... isn’t that like the holy 
>>> grail?
>>> this sounds like a HUGE step in freeing productions from a single DCC 
>>> application.
>>>  
>>>  
>>> From: Paul Doyle
>>> Sent: Monday, August 26, 2013 6:23 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Fabric Engine - portable characters and manipulation
>>>  
>>> Hi guys – we’ve been working hard on the rigging and manipulation work for 
>>> Splice. I’m happy to say we’re able to show you that work, and our aim is 
>>> to make a drop of this available to the Splice test group sometime in 
>>> September. We will be opening up Splice to the general Creation list soon 
>>> (October/November), but please                                   mail me if 
>>> you’d like to get on board now (our minimum requirement is coding 
>>> experience with Python as a TA/TD/programmer in production).
>>> 
>>> Below is an excerpt from the webpage. We’d really appreciate your feedback 
>>> on this, as it’s an area we think is ripe for some innovation.
>>> 
>>> Cheers,
>>> Paul
>>> 
>>> “In most DCC applications (Maya, Softimage etc)  manipulation and the way 
>>> it works is a fixture of the rig. For example, if you want to manipulate an 
>>> object's rotation with a position in 3D you can only do that by building an 
>>> auxiliary rig. If you need further options and more versatility these rigs 
>>> can grow extremely complex and hard to manage. Furthermore, the evaluation 
>>> of heavy rigs like this really slows down the application, which has a 
>>> direct impact on the speed and quality of animation work.
>>> 
>>> Splice Manipulation provides a new way of adding custom manipulation to any 
>>> Spliced application in a portable fashion. Any KL object can now implement 
>>> callbacks for manipulation, allowing TDs to build their own workflows very 
>>> easily. Essentially, these rigs and their manipulation framework can be 
>>> moved freely between applications. The Splice manipulation system ties 
>>> deeply into the host application's animation system, so you can animate 
>>> Splice manipulation components as if they were native objects.
>>> 
>>> The Splice manipulation framework is only present at the time of the 
>>> manipulation. This means that cyclic dependencies in the data (such as a 
>>> symmetry interaction, for example) can be implemented without a problem. 
>>> The complex math can happen only at manipulation time, so that the rig's 
>>> performance isn't affected by the complexity of the manipulation features. 
>>> This allows for powerful, flexible authoring capabilities _and_  
>>> high-performance of the rigs themselves.
>>> 
>>> Splice Manipulation in Maya and Softimage
>>> 
>>> Maya: https://vimeo.com/73146827
>>> 
>>> Softimage https://vimeo.com/73147499
>>> 
>>> If you'd like to learn more about the rigging paradigm in Creation, you can 
>>> read the article here”
>>> 
>>> http://fabricengine.com/splice/spliced-rigging/
>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> 
>>> 
>>> 
>>> 
>>> -=T=-
>> 
>> 
>> 
>> 
>> --
>> -------------------------------------------
>> Stefan Kubicek
>> -------------------------------------------
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at ste...@keyvis.at
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
> 
> 
> 
> 

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