I'm trying to get this to work, but I am having little success. It seems
like it should be fairly straightforward.

I would like to drive a weightmap by the velocity of the geo's points that
are being deformed by a skeleton. I can't seem to quite figure out how to
access it and I am guessing some of it will depends where the envelope is
set and where the ice tree is located. The result of which I can use to
emit particles or set properties where there is the most movement, probably
clipping it below a certain threshold. I understand in principal, but right
now I'm just stuck.

I've taken a look around in for some reference. I'm actually pretty
surprised there aren't at least a couple nodes floating around that already
do this kind of thing..

Thanks,

Eric


Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

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