Well you want to bake a texture out from the weight map values?
Quickest way I think would be to create a layered material with a black base and white top layer. Drive the top layer by the weight map and use the Render Map tools to save out the image.
On September-03-13 4:51:58 PM, Chris Covelli wrote:
Is there a way to generate a texture map from a weight map, based on the uvs? This would be sort of similar to the way Zbrush works in that you paint on the model, then the program fits the image to your uvs when you generate the map? Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models <http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>