Beautiful work, Alan. 


On Sep 13, 2013, at 11:59 AM, Alan Fregtman <alan.fregt...@gmail.com> wrote:

> Rodeo FX has just put up a short reel of the crowds we did for "Now You See 
> Me" to fill the MGM Grand stage with the help of ICE and Arnold...
> 
> https://vimeo.com/74393635
> 
> 
> It's not done with CrowdFX as SI|2013 was in beta while this was being made 
> and they didn't need to be too intelligent, so we went with a bunch of nice 
> cycle instancing tools and stationary particle instances. There were various 
> variations of animation clips of various different variations of people.
> 
> Animation was mocap captured with iPiSoft's playstation-eye-based mocap 
> software, then cleaned up in MotionBuilder, brought back into Softimage 
> (thanks to the MotionBuilder template rig) and caches exported out.
> 
> The cycles were in one long timeline of one clip after another and we stored 
> start & end frame numbers along with an array of ICE strings (of the cycle 
> names.) We might have "clappingA", "clappingB", "clappingC" with different 
> frame ranges and then we had a neat ICE compound where you could give it in a 
> substring (eg. "clapping") and it would find all variations for that name and 
> randomly assign those frame ranges and cycle.
> 
> If I recall correctly the general behaviours were: standing idle looking 
> around, clapping normally, clapping hyperenthusiastically with bonus 
> fistpumping, and grabbing money bills from the air. There were three or so 
> variations of each.
> 
> Furthermore, the crowd on the floor near the stage is CG, but the one in the 
> stadium seats is actually 2D cards of footage of real people -- Rodeo 
> employees, in fact -- doing various motions, instanced in Nuke with some 
> scripted magic. (I was not involved with the 2D crowd so that's as much as I 
> know.)
> 
> The 3D crowd models are Rodeo folks too, by the way. I'm among them, as are 
> most of my coworkers. We used some software with the Microsoft Kinect to get 
> some general 3D scan meshes of us as a reference for volume/form, but they 
> were modeled by hand as the scan wasn't quite perfect as-is. It was super 
> helpful to have the scans though! Its pretty amazing how often you can tell 
> people apart from their silhouette/stance alone.
> 
> I co-developed the ICE side of it together with Jonathan Laborde (who is in 
> the list and probably reading this.) Hats off to my other fellow coworkers 
> who modeled, textured, lit and comped everything so well. :) Teamwork!
> 
> 
> Cheers,
> 
>    -- Alan
> 


Michael Clarke Design
Blue C Studios
713-927-9835

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