How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV editor it changes but the moment I close it it resets back.
Changing the clips to not use auto also resets after closing the window. There must be a way to define what clips are used for an object GL display right?
-------------------------- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject "unsubscribe" and reply to the confirmation email.