How can I specify which clipss on a surface appear in GL viewports?
 Currently it seems like Soft is picking up whatever clip I have loaded
last.  If I change the clip in the UV editor it changes but the moment I
close it it resets back.

Changing the clips to not use auto also resets after closing the window.
 There must be a way to define what clips are used for an object GL display
right?
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