I don't remember exactly. I feel like it was something like 4 to 6 months
or thereabouts. Obviously it didn't take all that time to get the crowd
going, but there was tweaking here and there for a while through towards
the end. Same goes for the ICE money, where we met some motionblur issues.
(Protip: Don't emit new particles and turn that to geometry expecting to
get motionblur, because the point count changes and

I spent a few weeks in the beginning putting together a Softimage
integration/plugin of http://www.mit.edu/~ibaran/autorig/ that would
produce motionbuilder-mocap-ready rigs (enveloped skeleton) in seconds
after minutes of minor human guidance. I'd like to release it if Rodeo will
let me; don't know if or when it'll happen. The Pinocchio thingy can make a
very good guess of a humanoid skeleton given a sealed mesh, and it produces
heatmap-based automatic weighting for the produced skeleton that is like
90% awesome. You can crank out a ton of humanoids really quickly and refine
a bit after you see some mocap on it.

As for the 2D crowd, yes, it could've totally been in ICE, but doing them
in Nuke's very powerful 3D-capable compositing engine allowed for faster
iterations and more control in post. That's the beauty of importing
matchmoved cg cams into Nuke!

Furthermore, to echo Rob's sentiment, HELL YEAH!! LIDAR scans are SO
goddamn helpful. In matchmoving and to get modeling perfect, they're
awesome to have. You can even import the geo into Nuke, import the cg
camera and you can get started before CG is even started. Need a lens flare
in one spot? Just match it to the LIDAR vertex up there in the corner and
BAM! It's tracked almost perfectly.



On Sat, Sep 28, 2013 at 12:34 PM, olivier jeannel
<olivier.jean...@noos.fr>wrote:

>  Very instructive !
> Even the 2d crowd could have be generated with ice.
>
> How long did you work on this project ?
>
>
>
>
> Le 28/09/2013 17:25, Adam Seeley a écrit :
>
>
>
> It's a good one to show clients who assume you just press the "make
> stadium" & "populate stadium"  buttons.
>
> Adam.
> ---------------------
> http://www.linkedin.com/in/adamseeleyuk<http://www.linkedin.com/profile/view?id=21162305>
>  https://vimeo.com/adamseeley <https://vimeo.com/album/2280465>
>
>
>
>
>   ------------------------------
>  *From:* Rob Chapman <tekano....@gmail.com> <tekano....@gmail.com>
> *To:* softimage@listproc.autodesk.com
> *Sent:* Saturday, 28 September 2013, 16:15
> *Subject:* Re: ICE Crowds in "Now You See Me" (making-of/breakdown video)
>
>  Am insisting on lidar scans for every job from now onwards! :)
> On 28 Sep 2013 16:02, "Jens Lindgren" <jens.lindgren....@gmail.com> wrote:
>
>  This is just awesome work Alan!
> Really like the making offs. It's probably the most in-depth making offs
> I've ever seen.
>
> /Jens
>
>
> On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>  Crowd sym's are like a game and there are rules and you have to follow
> them CAUSE ITS NOT A GAME !
>
>  Baffling work Rodeo people, for a film about magic tricks, looks like
> there was a lot more magic on screen then the average viewer would expect
> :)
>
>
>  On 27 September 2013 22:53, Alan Fregtman <alan.fregt...@gmail.com>wrote:
>
>   If anyone's interested, Rodeo's put up a few more nice making-of videos:
>
> http://vimeo.com/74730094 (this is my fav)
> http://vimeo.com/74729133
> http://vimeo.com/75252736
>
>  ICE used for the MGM ground crowds, the falling money (and some of the
> bills being sucked into the vents) and the fancy motiongraphic'y
> "projection" animated cubey stuff on the walls of the building shot.
>
>
>
> On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:
>
> Hey guys,
>
>  Rodeo has put up a full breakdown reel of this and other work for the
> film:
> http://www.rodeofx.com/all-films/now-you-see-me
>
>  Enjoy! :)
>
>
>
> On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge <ethivie...@hybride.com>wrote:
>
> You think this is a GAME!?!?!?! :P
>
>
> On September-13-13 3:27:29 PM, Guillaume Laforge wrote:
>
> Should be "the same game oriented software". ;-P
>
>
>
>
>
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> --
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
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