Thanks for the reply.

The trial version I'm using is 2014 SP2.
Testing is being done in an empty scene with nothing but the newly created
pointcloud and a simple ice tree. There are no attribute display properties
present.

To rule out any other possible culprits I created two identical nodes that
simply output the float input (0D component), one single-threaded and the
other multi-threaded. Both created via the wizard with the only manual
change being setting each to pass the value instead of printing it as the
sample code does.

Switching between the two, the multi-threaded node barely affected memory
usage, while the single-threaded node resulted in a steady increase in
memory usage that was never released.

It does not appear to have been fixed in SP2 :(

Given that I am only passing a relatively modest number of components
through it, I can imagine this would be quite a showstopper for larger sets
of data.


On Tue, Oct 1, 2013 at 7:25 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> Hi,
>
> Indeed, there has been some memory leaks issues in the past. If you were
> testing in 2014, you should try 2014 SP2 as it fixed (some parts) of the
> ICE related memory issue.
> If 2014 SP2 doesn't fix the pb you can also check if you've got some
> attribute display properties on your objects. They could be the culprit.
>
> Guillaume
>
>
> On Tue, Oct 1, 2013 at 12:24 PM, Mathias N <mdawn...@gmail.com> wrote:
>
>> Please excuse any errors; mailing lists are confusing.
>>
>> While wrapping up work on a system that includes 5 custom icenodes, I
>> noticed that memory usage was increasing by about 1mb per second during
>> playback.
>>
>> I eventually narrowed it down to a per-point-array node, the only
>> single-threaded node in the setup. In a test scene I have it reading about
>> 30 turbulized mesh point positions and spitting them into a single
>> per-object array, and after leaving it for 15-30 minutes a while memory
>> usage had increased from 400mb to 1.5gb. It is not released until the
>> program is closed.
>>
>> Being at loss as to what might be causing it I removed everything but the
>> absolute necessary pieces of the code (port declarations etc), only to find
>> that the problem persisted.
>>
>> Next I created a new icenode using the wizard, adding one input and one
>> output port with the default settings, and setting it to single threaded.
>> This also slowly increases memory consumption when executed. Using an 8x8x8
>> grid as input it increases memory usage by about 150kb per second.
>>
>> If the input is singular (object context) there is no perceivable
>> increase in memory usage. The rate of increase appears to be relative to
>> the number of input components.
>>
>> I primarily use Softimage 2011, but running it in the 2014 trial produces
>> the same result. Were it a legitimate bug it would seem unlikely that it
>> would persist for so long.
>>
>> Could anyone shed some light on what is going on here? Is this normal?
>>
>> Thanks
>>
>>
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