Hello, I'm working on a character that will be exported into a game engine ( UDK ), but since SI doesn't have an Apex plugin to export the data I need something to simulate the cloth behaviour
So, first I'm simulating the cloth during the animation on my character, that has a Species rig applied ( face + body ). What I would like to do is to build a bone chain to be able to export the complete rig into UDK Since the function of the bone rig is to drive the mesh in my case I need to do the opposite, so the simulated syflex mesh will drive the bones position/rotation, and add a keyframe for each movement, in order to bake all the animation into a single rig (* since UDK for animation accept only rig animations*...and shapes, but I would like to use a rig ) Consider that my character wear a coat, so after the simulation I was thinking to build 4 chains ( 2 on the back and 2 on the front ) and then let the syflex simulation drive the bones position/rotation I hope that is clear what I'm trying to do So, is there a way to achieve something like that? Nicolas