Hello,

I'm working on a character that will be exported into a game engine ( UDK
), but since SI doesn't have an Apex plugin to export the data I need
something to simulate the cloth behaviour

So, first I'm simulating the cloth during the animation on my character,
that has a Species rig applied ( face + body ).

What I would like to do is to build a bone chain to be able to export the
complete rig into UDK

Since the function of the bone rig is to drive the mesh in my case I need
to do the opposite, so the simulated syflex mesh will drive the bones
position/rotation, and add a keyframe for each movement, in order to bake
all the animation into a single rig (* since UDK for animation accept only
rig animations*...and shapes, but I would like to use a rig )

Consider that my character wear a coat, so after the simulation I was
thinking to build 4 chains ( 2 on the back and 2 on the front ) and then
let the syflex simulation drive the bones position/rotation

I hope that is clear what I'm trying to do

So, is there a way to achieve something like that?

Nicolas

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