Hi Thanks for the feedback @ Stefan and David As soon as I have cleaned up the code and made the parameters more accessible I will make it downloadable and give you a heads up. I wonder if this could be made faster implemented with the Splice API? Jakob -------------------------- jakob schindegger perceptual activist since 1993 www.fakob.com trondheim / norway / europe +47 939 73 491
On Oct 15, 2013, at 7:59 PM, softimage-requ...@listproc.autodesk.com wrote: > Message: 6 > Date: Tue, 15 Oct 2013 10:59:45 -0700 (PDT) > From: David Rivera <activemotionpictu...@yahoo.com> > Subject: Re: Silhouette Edge Drawing with ICE > To: "softimage@listproc.autodesk.com" > <softimage@listproc.autodesk.com> > Message-ID: > <1381859985.20759.yahoomail...@web140906.mail.bf1.yahoo.com> > Content-Type: text/plain; charset="iso-8859-1" > > Jakob, I?d love to try your ICE compound with this: > https://vimeo.com/76961204 > It?s a recent project of mine and I was wondering what other parameters I?d > need to config > correctly before the "right" npr arrives for this style. > > I?d gladly provide you the head of the model so you can toy around with your > compound. > > Regards. > David. > > > > > > On Tuesday, October 15, 2013 11:38 AM, Stefan Kubicek > <s...@tidbit-images.com> wrote: > > Welcome to the list Jakob! > > That looks promising, I've been playing with the very same idea for over two > years now but never had a production to actually use it on, hence no time to > develop it past the concept stage. Good luck sorting out the ramaining > issues, I'm looking forward to the first public version :-) > > Stefan > > >> Hi there! >> >> May I introduce myself shortly. My name is Jakob Schindegger and I am a >> motion graphics designer who likes to develope new looks and also likes to >> code (still on a low level though) >> >> I was always interested in NPR Rendering, especially silhouette edge >> drawing. So I took on the challenge, working with ICE and programming a >> custom ICE Node. >> >> I have developed an ICE Compound generating at first just particles along >> the silhouette of an object, orienting along the outline and towards the >> camera. >> As a next step I tried to generate as few splines as possible on the outline. >> To be eventually able to smoothen these splines and also to generate some >> more turbulized overlaying ones to simulate a hand drawn (with strokes) / >> animated object. >> >> As soon as I have cleaned up the compound and made it a bit more efficient I >> will upload it. >> >> Problems I still have: >> -Performance >> -Jumpiness in Animation (as every calculation is only frame based, I might >> have to bring in a simulation level so the lines get more consistent over >> time >> -Still too many gaps in the silhouette (I might have to bring the splines >> into screen space and connect them there) >> >> This is how far I got right now. The animation down below is in some cases >> still very jumpy. >> >> http://www.fakob.com/2013/silhouette-edge-drawing-ice-development/ >> >> It is a work in progress and maybe as I am not a real programmer, some >> things might have been done not very efficiently, but I appreciate any >> comments you have. Even the ones where you say "why did you do it like this, >> there is a button which does all that already" :-) >> >> Thanks >> Jakob >> -------------------------- >> jakob schindegger >> perceptual activist since 1993 >> www.fakob.com >> trondheim / norway / europe >> +47 939 73 491 >> > > > -- > --------------------------------------------- > ? Stefan Kubicek??? ??? ? ste...@keyvis.at > --------------------------------------------- > ? ? ? ? ? ? keyvis digital imagery > ? ? ? ? ? Alfred Feierfeilstra?e 3 > ? ? ? ? A-2380 Perchtoldsdorf bei Wien > ? ? ? ? Phone:? +43 (0) 699 12614231 > ? ? ? ??? ??? www.keyvis.at > --? This email and its attachments are? ? -- > -- confidential and for the recipient only -- > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://listproc.autodesk.com/pipermail/softimage/attachments/20131015/25787b99/attachment.html > > > ------------------------------