Hi Thanks for the feedback
@ Stefan and David
As soon as I have cleaned up the code and made the parameters more accessible I 
will make it downloadable and give you a heads up.
I wonder if this could be made faster implemented with the Splice API?
Jakob
--------------------------
jakob schindegger
perceptual activist since 1993
www.fakob.com
trondheim / norway / europe
+47 939 73 491

On Oct 15, 2013, at 7:59 PM, softimage-requ...@listproc.autodesk.com wrote:

> Message: 6
> Date: Tue, 15 Oct 2013 10:59:45 -0700 (PDT)
> From: David Rivera <activemotionpictu...@yahoo.com>
> Subject: Re: Silhouette Edge Drawing with ICE
> To: "softimage@listproc.autodesk.com"
>       <softimage@listproc.autodesk.com>
> Message-ID:
>       <1381859985.20759.yahoomail...@web140906.mail.bf1.yahoo.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Jakob, I?d love to try your ICE compound with this:
> https://vimeo.com/76961204
> It?s a recent project of mine and I was wondering what other parameters I?d 
> need to config
> correctly before the "right" npr arrives for this style.
> 
> I?d gladly provide you the head of the model so you can toy around with your 
> compound.
> 
> Regards.
> David.
> 
> 
> 
> 
> 
> On Tuesday, October 15, 2013 11:38 AM, Stefan Kubicek 
> <s...@tidbit-images.com> wrote:
> 
> Welcome to the list Jakob!
> 
> That looks promising, I've been playing with the very same idea for over two 
> years now but never had a production to actually use it on, hence no time to 
> develop it past the concept stage. Good luck sorting out the ramaining 
> issues, I'm looking forward to the first public version :-)
> 
> Stefan
> 
> 
>> Hi there!
>> 
>> May I introduce myself shortly. My name is Jakob Schindegger and I am a 
>> motion graphics designer who likes to develope new looks and also likes to 
>> code (still on a low level though)
>> 
>> I was always interested in NPR Rendering, especially silhouette edge 
>> drawing. So I took on the challenge, working with ICE and programming a 
>> custom ICE Node.
>> 
>> I have developed an ICE Compound generating at first just particles along 
>> the silhouette of an object, orienting along the outline and towards the 
>> camera.
>> As a next step I tried to generate as few splines as possible on the outline.
>> To be eventually able to smoothen these splines and also to generate some 
>> more turbulized overlaying ones to simulate a hand drawn (with strokes) / 
>> animated object.
>> 
>> As soon as I have cleaned up the compound and made it a bit more efficient I 
>> will upload it.
>> 
>> Problems I still have:
>> -Performance
>> -Jumpiness in Animation (as every calculation is only frame based, I might 
>> have to bring in a simulation level so the lines get more consistent over 
>> time
>> -Still too many gaps in the silhouette (I might have to bring the splines 
>> into screen space and connect them there)
>> 
>> This is how far I got right now. The animation down below is in some cases 
>> still very jumpy.
>> 
>> http://www.fakob.com/2013/silhouette-edge-drawing-ice-development/
>> 
>> It is a work in progress and maybe as I am not a real programmer, some 
>> things might have been done not very efficiently, but I appreciate any 
>> comments you have. Even the ones where you say "why did you do it like this, 
>> there is a button which does all that already" :-)
>> 
>> Thanks
>> Jakob
>> --------------------------
>> jakob schindegger
>> perceptual activist since 1993
>> www.fakob.com
>> trondheim / norway / europe
>> +47 939 73 491
>> 
> 
> 
> -- 
> ---------------------------------------------
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> ---------------------------------------------
> ? ? ? ? ? ? keyvis digital imagery
> ? ? ? ? ?  Alfred Feierfeilstra?e 3
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