The wood shader in SI is not very good and has issues.
Just put it on a cube and remove the distortion. Then you see what I mean. It 
look slike multiple added blocks.
But you could still re-create such a shader. 
 
Actually imagine real wood. 
A cylinder gradient scalar, multiplied by 50 (years), modulus 0-1 (to get 
repeating 0-1 for every year) and piped into a color
gradient mixer.
Then some texture coordinate distortions on the whole thing. A bit global over 
all and some local dots.
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Tuesday, October 22, 2013 11:28 AM
To: softimage@listproc.autodesk.com
Subject: Re: wood preset


Well I'm just trying to create a fairly straight forward mahogany type wood 
texture using the built in soft textures, which in
theory should be easy enough. But It's not looking so good. I'm just wondering 
if maybe the base wood texture is just too weird and
not anywhere enough actually like real wood. 



On 22 October 2013 10:20, Cristobal Infante <cgc...@gmail.com> wrote:


or have you tried http://www.surfacemimic.com <http://www.surfacemimic.com/>  ? 




On 22 October 2013 09:59, Chris Marshall <chrismarshal...@gmail.com> wrote:


Yeah I'm not very close with this. This Maya setup looks pretty good so I guess 
if I can follow the steps in that then maybe I could
get something that looks half decent. 
I'll also have a look at the BA shaders again.
Cheers



On 21 October 2013 22:40, gareth bell <garethb...@outlook.com> wrote:


Might be able to get something half-decent with this.....

http://www.pixelophy.com/?p=105



  _____  

From: x...@digidragon.de
To: softimage@listproc.autodesk.com
Subject: RE: wood preset
Date: Mon, 21 Oct 2013 23:07:50 +0200 


How close are you?
And what kind of shape?
 
 
For a base texture, you could use this:
http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg
The old shader should still work with the latest MRay version.
(And I assume you had bought a license some years ago)
 
The old textures are only available in low resolution. If you have a large 
planar area, you could see the tiles..
But if the surface is not planar, there are no visible tiles:
http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg
 
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Monday, October 21, 2013 1:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: wood preset


I'll buy you a beer


On 21 October 2013 12:17, Chris Marshall <chrismarshal...@gmail.com> wrote:


Hi All, 
Anyone managed to create a decent procedural wood material using the standard 
render tree nodes? I need something that looks like
antique furniture wood.

Thanks

Chris


-- 



Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk





-- 



Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk





-- 



Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk






-- 

  <http://mintmotion.co.uk/img/mint.png> 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


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