The wood shader in SI is not very good and has issues. Just put it on a cube and remove the distortion. Then you see what I mean. It look slike multiple added blocks. But you could still re-create such a shader. Actually imagine real wood. A cylinder gradient scalar, multiplied by 50 (years), modulus 0-1 (to get repeating 0-1 for every year) and piped into a color gradient mixer. Then some texture coordinate distortions on the whole thing. A bit global over all and some local dots. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Tuesday, October 22, 2013 11:28 AM To: softimage@listproc.autodesk.com Subject: Re: wood preset Well I'm just trying to create a fairly straight forward mahogany type wood texture using the built in soft textures, which in theory should be easy enough. But It's not looking so good. I'm just wondering if maybe the base wood texture is just too weird and not anywhere enough actually like real wood. On 22 October 2013 10:20, Cristobal Infante <cgc...@gmail.com> wrote: or have you tried http://www.surfacemimic.com <http://www.surfacemimic.com/> ? On 22 October 2013 09:59, Chris Marshall <chrismarshal...@gmail.com> wrote: Yeah I'm not very close with this. This Maya setup looks pretty good so I guess if I can follow the steps in that then maybe I could get something that looks half decent. I'll also have a look at the BA shaders again. Cheers On 21 October 2013 22:40, gareth bell <garethb...@outlook.com> wrote: Might be able to get something half-decent with this..... http://www.pixelophy.com/?p=105 _____ From: x...@digidragon.de To: softimage@listproc.autodesk.com Subject: RE: wood preset Date: Mon, 21 Oct 2013 23:07:50 +0200 How close are you? And what kind of shape? For a base texture, you could use this: http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg The old shader should still work with the latest MRay version. (And I assume you had bought a license some years ago) The old textures are only available in low resolution. If you have a large planar area, you could see the tiles.. But if the surface is not planar, there are no visible tiles: http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Monday, October 21, 2013 1:29 PM To: softimage@listproc.autodesk.com Subject: Re: wood preset I'll buy you a beer On 21 October 2013 12:17, Chris Marshall <chrismarshal...@gmail.com> wrote: Hi All, Anyone managed to create a decent procedural wood material using the standard render tree nodes? I need something that looks like antique furniture wood. Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- <http://mintmotion.co.uk/img/mint.png> Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk