it is slow to bind, but useable after you freeze the weights.

i would look into an ICE solution, store the locations in modeling stack,
create a deformer in animation, and freeze the modeling stack


On Thu, Oct 24, 2013 at 1:05 PM, Sergio Mucino <sergio.muc...@modusfx.com>wrote:

>  Okay. I can see why the Cage deformer is regarded as slow... daaaaaamnnn!
> That's definitely not gonna work for us (plus, there's a weird offset
> coming from somewhere). I'm gonna have to cluster these meshes over to the
> mesh they're trying to follow... ugh...
>
>
> On 24/10/2013 3:45 PM, Sergio Mucino wrote:
>
> My other problem is that in some parts, this mesh I'm trying to fit
> overlaps other meshes, so It needs to be deformer by more than one source
> mesh.
>
>
> On 24/10/2013 3:42 PM, Sergio Mucino wrote:
>
> I have a mesh that I need to have deform by another. I cannot do a GATOR
> weight transfer because the source mesh is being driven by an ICE tree
> reading and setting point positions, not by weights. I was wondering what
> would be the best way to achieve this. I did a little bit of research, and
> it seems that the Cage Deformer is regarded as somewhat slow. Any other
> options? Can ICE do something similar? Thanks for any help!
> --
>
>

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