it is slow to bind, but useable after you freeze the weights. i would look into an ICE solution, store the locations in modeling stack, create a deformer in animation, and freeze the modeling stack
On Thu, Oct 24, 2013 at 1:05 PM, Sergio Mucino <sergio.muc...@modusfx.com>wrote: > Okay. I can see why the Cage deformer is regarded as slow... daaaaaamnnn! > That's definitely not gonna work for us (plus, there's a weird offset > coming from somewhere). I'm gonna have to cluster these meshes over to the > mesh they're trying to follow... ugh... > > > On 24/10/2013 3:45 PM, Sergio Mucino wrote: > > My other problem is that in some parts, this mesh I'm trying to fit > overlaps other meshes, so It needs to be deformer by more than one source > mesh. > > > On 24/10/2013 3:42 PM, Sergio Mucino wrote: > > I have a mesh that I need to have deform by another. I cannot do a GATOR > weight transfer because the source mesh is being driven by an ICE tree > reading and setting point positions, not by weights. I was wondering what > would be the best way to achieve this. I did a little bit of research, and > it seems that the Cage Deformer is regarded as somewhat slow. Any other > options? Can ICE do something similar? Thanks for any help! > -- > >
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