Hi all - it's been quite a while...

It's probably been covered before (but a search on the gmail archive threw
nothing up...) but how can you (or can you) use a 2D image based texture
map to drive the 'emission filter parameters' in the emit node in ICE.

I've got the old issue of having to generate millions of points, then
filter/delete them after emission. Surely this can be done at the emission
stage by now?

Cheers strangers...


*Lee Hallett*

VFX supervisor/Designer/Animator

+44 (0)7919207871

Reply via email to