Hi all - it's been quite a while... It's probably been covered before (but a search on the gmail archive threw nothing up...) but how can you (or can you) use a 2D image based texture map to drive the 'emission filter parameters' in the emit node in ICE.
I've got the old issue of having to generate millions of points, then filter/delete them after emission. Surely this can be done at the emission stage by now? Cheers strangers... *Lee Hallett* VFX supervisor/Designer/Animator +44 (0)7919207871