easier to do it without projection; get global y-position per point and use a rescale node driving a gradient, then set either alpha of point color or an attribute of your own naming. bring the appropriate attribute into your render tree.
On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy <szabol...@crytek.com>wrote: > Hoi**** > > ** ** > > I have a wireframe I created with an ICE node out of a mesh. I’d like to > adjust the transparency of this cloud with a vertical gradient texture. How > can I add projection to the cloud to drive the gradient?**** > > ** ** > > Cheers**** > > ** ** > > ** ** > > Szabolcs**** > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >