easier to do it without projection; get global y-position per point and use
a rescale node driving a gradient, then set either alpha of point color or
an attribute of your own naming.  bring the appropriate attribute into your
render tree.


On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy <szabol...@crytek.com>wrote:

> Hoi****
>
> ** **
>
> I have a wireframe I created with an ICE node out of a mesh. I’d like to
> adjust the transparency of this cloud with a vertical gradient texture. How
> can I add projection to the cloud to drive the gradient?****
>
> ** **
>
> Cheers****
>
> ** **
>
> ** **
>
> Szabolcs****
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