Thanks Gray, Matt. Will check out about setting in gmail. Any comment regarding this thread?
Roy On 10/31/13, Matt Lind <ml...@carbinestudios.com> wrote: > I see my own mails. I don't use Gmail. > > > Matt > > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame > Fuller > Sent: Wednesday, October 30, 2013 3:03 PM > To: softimage@listproc.autodesk.com > Subject: RE: Orthographic Cam renders > > The list does not exclude senders from seeing their own mail, but gmail does > and I guess that other webmail services might too. I think there might be a > setting somewhere. > > gray > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston > michaels > Sent: Wednesday, October 30, 2013 5:57 PM > To: softimage@listproc.autodesk.com > Subject: Re: Orthographic Cam renders > > That's the one Alan, just read Mathias and Martins replies to my mail delay > question. So only if someone replies does it appear. Are senders excluded > from seeing their own mail on the list? > > On 10/30/13, Alan Fregtman <alan.fregt...@gmail.com> wrote: >> *>> I sent mail before this...not seeing it on the list...can you >> confirm?* >> >> I got this one 8 hours ago. Is this the one you meant? >> >> >> >> On Wed, Oct 30, 2013 at 4:16 AM, royston michaels >> <royston...@gmail.com>wrote: >> >>> Hi list, >>> >>> I'm having some weird aspect issues rendering from Orthographic camera. >>> Firstly, is it wise to render from this camera? >>> Second, I'm rendering a format of 4096x808 with aspect ratio set to >>> 5.0693. >>> There are animation keyframes on the camera's local rotation, >>> position and FOV angle. >>> If I do a pass render the aspect changes(stretched in Y) in the >>> rendered frames when the camera moves. >>> If I do a preview or render current frame...all's good. >>> I've checked all settings in the camera properties and render pass >>> output resolution and output format...they are all set to the above >>> rez and ratio. >>> >>> The format and ratio is for d3 projection. >>> >>> TIA, sorry if this seems like a noob request. >>> Royston >>> >> > > >