It's true that the content is not selling it and probably won't attract new customers not already knowing the value of the product, but for some reasons I would have think that already existing customers would bypass that kind of terrible showcase and would trust in the quality of each new implemented tool since the devs seems to be a serious bunch after all. But I'm not part of the Houdini's community, so you know better.
That said, I can't remember where I've heard/read that from, and maybe it's simply my imagination playing me tricks, but aren't those videos being made by a small team of students hired to come up with a final project that would showcase the new features? If so, that would explain the quality, which is fine as soon as everyone knows the reason behind it, and I believe it would be a great initiative because it would give them the chance to try out the tools in a production environment, even though it won't be an usage nearly as intensive as it would be with the big studios. But hey, it would still be better than simply expecting the pros to beta test the features at their work place and ask them to send feedbacks when they simply don't have the time to play around because of their crazy deadlines, no? On 31 October 2013 00:41, Meng-Yang Lu <ntmon...@gmail.com> wrote: > You can play around with the content and context of the material. I don't > care it's Halloween themed and I think that's totally fine. It boils down > to how you execute the concept. However, you are trying to show me new > technology cause that's why I wanna upgrade right? Stuff exploding in the > sim when Houdini can clearly handle that problem is bad. Showing the > Houdini Engine where the sim exploded in the demo video is also bad. This > is not clever or ballsy (maybe ballsy is applicable here). I can't really > see how the examples I've given could be a good thing. > > Houdini is my workhorse on a daily basis. The quality and robustness of > any new technology is never proven until it is used in production. Not > knocking any of the hard work done by the folks at SESI, but this is > something the community has felt could be addressed if they simply cared a > little bit. > > -Lu > > > On Wed, Oct 30, 2013 at 3:56 PM, Christopher Crouzet < > christopher.crou...@gmail.com> wrote: > >> I love Houdini and I love the sneak peeks they've been doing for the v13. >> The quality and the robustness of the software is not to be proved >> anymore, and seeing them taking the piss of their own features by using >> self-derision shows that they are also a cool bunch and can have fun, >> unlike the very formal, serious and boring prejudices that everyone has >> about them. >> >> I think that's a clever approach and it shows that they've got balls to >> do things unlike almost every other boring sneak peeks out there. >> And having heard about the quality and friendliness of their dev team, I >> can only respect this choice even more. >> >> >> >> On 30 October 2013 23:52, Meng-Yang Lu <ntmon...@gmail.com> wrote: >> >>> Both SI and Houdini are amazing kits. However, one decides not to >>> market it's strengths or at all while the other fails to do a single bit of >>> quality check on outgoing material. >>> >>> Honestly, I feel bad for the talented RnD staff behind the scenes who >>> probably worked really hard to get the technology in there only to have it >>> shat on by people further down the line. Please, have a little respect and >>> do them justice for their hard work. >>> >>> peace, >>> >>> -Lu >>> >>> >>> On Wed, Oct 30, 2013 at 3:36 PM, Eric Lampi <ericla...@gmail.com> wrote: >>> >>>> Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion >>>> pack ;) >>>> >>>> Eric >>>> >>>> Freelance 3D and VFX animator >>>> >>>> http://vimeopro.com/user7979713/3d-work >>>> >>>> >>>> On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu <ntmon...@gmail.com>wrote: >>>> >>>>> Houdini Sneak Peeks are as bad as Autodesk's Marketing from >>>>> Softimage... >>>>> >>>>> Boom. >>>>> >>>>> -Lu >>>>> >>>>> >>>>> On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall < >>>>> xsi_l...@shaders.moederogall.com> wrote: >>>>> >>>>>> Those mandibles don't seem to be bouncing quite the way real >>>>>> mandibles bounce. >>>>>> >>>>>> >>>>>> On 10/30/2013 4:45 PM, Mc Nistor wrote: >>>>>> >>>>>> "by the way", sneak peak #3 fro SideFX is up >>>>>> https://vimeo.com/78203795 >>>>>> :) >>>>>> >>>>>> >>>>>> On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor <nisc...@gmail.com>wrote: >>>>>> >>>>>>> That's great, I have all that is needed then, no need for >>>>>>> computer/internet. ;) >>>>>>> >>>>>>> >>>>>>> On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi <ericla...@gmail.com>wrote: >>>>>>> >>>>>>>> You need a la bit of string, a bottle of molasses, some pocket >>>>>>>> lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and >>>>>>>> build a bonfire built at a crossroads by the light of the full moon. >>>>>>>> >>>>>>>> Or a computer with an internet connection. >>>>>>>> >>>>>>>> Freelance 3D and VFX animator >>>>>>>> >>>>>>>> http://vimeopro.com/user7979713/3d-work >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor <nisc...@gmail.com>wrote: >>>>>>>> >>>>>>>>> OOOK >>>>>>>>> I think I got it. How do I unsubscribe from this list? >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Oct 30, 2013 at 11:22 PM, David Barosin < >>>>>>>>> dbaro...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> we can hear you ;) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor <nisc...@gmail.com>wrote: >>>>>>>>>> >>>>>>>>>>> I don't understand how this works... where am I posting?! >>>>>>>>>>> google is getting more and more retarded >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >