/"I want there to be a trail of these tings popping around based on particles emitted from the geo of a character"/
Emit some particles, set some velocity and plug a Generate Strand, no ?


Le 06/11/2013 21:37, Paul Griswold a écrit :
I think I have a copy of Neural Net here if you need it.

I'm not exactly following what you're trying to do, though. With the neural net-type effect, you can emit them from geometry that's got deformers on it and it'll follow along with the deformers, so you can make them move however you'd want.

Have you checked out LKLightning 2? I believe it can do the same effect & a lot more.

-Paul



On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson <chr...@topixfx.com <mailto:chr...@topixfx.com>> wrote:

    I want there to be a trail of these tings popping around based on
    particles emitted from the geo of a character to be what we are
    referring too as a "digital particle effect" So instead of Neural
    Net working on a geometry...it works on the particles emitted from
    another point cloud.


    On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall
    <chrismarshal...@gmail.com <mailto:chrismarshal...@gmail.com>> wrote:

        I'm sure it can't be difficult to create. Explain what exactly
        you require it to do?




        On Wednesday, 6 November 2013, Chris Johnson wrote:

            You know that out of the box line to spehere effect all
            the cool kids are using today?

            Any chance something like that is out there and available
            in soft? I found this one...Neural Net...

            http://vimeo.com/39223055#at=0

            It only wraps itself too a geo...love to use another
            particel sim/pointcloud so it's animated based on the cloud





--
        Chris Marshall
        Mint Motion Limited
        029 20 37 27 57
        07730 533 115
        www.mintmotion.co.uk <http://www.mintmotion.co.uk>





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