Or Blender, even. It's free and pretty sturdy.
On Thu, Nov 7, 2013 at 1:30 PM, Ben Houston <b...@exocortex.com> wrote: > I would suggest going into Maya, it's OBJ reader is a bit more > flexible. Then re-export is using FBX or Collada to get it into > Softimage. I've seen this work before. > -ben > > On Thu, Nov 7, 2013 at 1:21 PM, olivier jeannel <olivier.jean...@noos.fr> > wrote: > > Hi list, > > > > I have obj that is reluctant to open in SI. > > I'm 99% sure it's Uvs related (Bissectors again) > > Is there a free program somewhere that import/export obj with UVs > > preservation ? > > > > I'm doing exchange back and forth from SI to Marvelous Designer. > > When I export from Marvelous to SI an object with thickness, XSI refuse > to > > import it. If I convert it with the "help" of DeepExploration, it opens > but > > Uvs are screwed. > > I'm condamned to gator, but it's super long, I'm doing heavi tissue for > > print. > > > > Any info in exchange of a hug ? > > > > Olivier > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Clara.io - Professional-Grade WebGL-based 3D Content Creation >