Or Blender, even. It's free and pretty sturdy.


On Thu, Nov 7, 2013 at 1:30 PM, Ben Houston <b...@exocortex.com> wrote:

> I would suggest going into Maya, it's OBJ reader is a bit more
> flexible.  Then re-export is using FBX or Collada to get it into
> Softimage.  I've seen this work before.
> -ben
>
> On Thu, Nov 7, 2013 at 1:21 PM, olivier jeannel <olivier.jean...@noos.fr>
> wrote:
> > Hi list,
> >
> > I have obj that is reluctant to open in SI.
> > I'm 99% sure it's Uvs related (Bissectors again)
> > Is there a free program somewhere that import/export obj with UVs
> > preservation ?
> >
> > I'm doing exchange back and forth from SI to Marvelous Designer.
> > When I export from Marvelous to SI an object with thickness, XSI refuse
> to
> > import it. If I convert it with the "help" of DeepExploration, it opens
> but
> > Uvs are screwed.
> > I'm condamned to gator, but it's super long, I'm doing heavi tissue for
> > print.
> >
> > Any info in exchange of a hug ?
> >
> > Olivier
>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
>

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