Don’t remember exactly what I said in the articles so let me know if something needs a further explanation, or just a better solution =)
Cheers O From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Wednesday, November 13, 2013 4:04 PM To: softimage@listproc.autodesk.com Subject: Re: How to trigger particle emissions? Thanks for the tips and suggestions guys - great tutorial Ola :) This will get me started. Morten Den 12. november 2013 kl. 16:22 skrev patrick nethercoat <patr...@brandtanim.co.uk>: Here's one way: have 3 states: a 'rest' state0, from which you trigger to 'spread' state1 by testing inside null. Test the state of each point's neigbours by summing the array of neighbour states to trigger to 'dissolve' state2 which you can fly off with appropriate forces etc. hope that makes sense. On 12 November 2013 14:56, olivier jeannel < olivier.jean...@noos.fr > wrote: This https://vimeo.com/1392786 is nice to understand progressive changing of state. Could be with a weightmap. For the destination, you could play with goals compound. Or for a better understanding make your own following this : https://vimeo.com/1502921 Le 12/11/2013 15:24, Morten Bartholdy a écrit : I am looking to emit particles from a modeled volume, but starting in one place and then gradually from an area moving through the object. Imagine a solid item starting to dissolve into dust which flies away, but not the whole thing at once but starting in one place, then gradually dissolving all of it. I guess I will need to work with states, but the factory sample scenes were not incredibly helpful here, so I am wondering if there are any tutorials or other places to look for this type of effect. Morten