Don’t remember exactly what I said in the articles so let me know if something 
needs a further explanation, or just a better solution =) 

 

Cheers

O

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Wednesday, November 13, 2013 4:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: How to trigger particle emissions?

 

Thanks for the tips and suggestions guys - great tutorial Ola :) 

  

This will get me started. 

  

  

Morten 

 


Den 12. november 2013 kl. 16:22 skrev patrick nethercoat 
<patr...@brandtanim.co.uk>: 

Here's one way: 

have 3 states: a 'rest' state0, from which you trigger to 'spread' state1 by 
testing inside null. Test the state of each point's neigbours by summing the 
array of neighbour states to trigger to 'dissolve' state2 which you can fly off 
with appropriate forces etc. 

hope that makes sense. 

 

 

On 12 November 2013 14:56, olivier jeannel < olivier.jean...@noos.fr > wrote: 

This https://vimeo.com/1392786 is nice to understand progressive changing of 
state. 
Could be with a weightmap. 
For the destination, you could play with goals compound. 
Or for a better understanding make your own following this : 
https://vimeo.com/1502921 


Le 12/11/2013 15:24, Morten Bartholdy a écrit : 

I am looking to emit particles from a modeled volume, but starting in one place 
and then gradually from an area moving through the object. Imagine a solid item 
starting to dissolve into dust which flies away, but not the whole thing at 
once but starting in one place, then gradually dissolving all of it. 

  

I guess I will need to work with states, but the factory sample scenes were not 
incredibly helpful here, so I am wondering if there are any tutorials or other 
places to look for this type of effect. 

  

Morten 

 


  

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