Are you after a morph between topologically identical meshes? Or completely
different meshes?

If the latter, how would you expect to handle the changes in amounts of
points?



On Tue, Nov 19, 2013 at 12:20 PM, Tony Naqvi <
tony.na...@wearesmartcookie.com> wrote:

> Evening all,
> I need some help with an effect i'm trying to achieve.
>
> I'm trying to create a wireframe of an object with ICE strands, that I can
> then 'morph' into another shape.
>
> I've got the wireframe bit done (although it's a bit too dense and some
> tips on lightening it up would be greatly appreciated) using some tips I
> found here searching for Plexus effect. Its basically taking an Add Point
> node, Generate Sample Set, then plugging in my geo to create the
> pointcloud, and then building an array to emit strands from the points to
> re-create the mesh.
>
> Problem is, I think the way i've done it perhaps isn't the best approach
> for this type of effect. I say this because when I try adding forces to
> add movement to the points/strands, it doesn't work (says No Simulation
> Root found).
>
> Is there another approach I should be taking using simulated particles
> instead of Add Point?
>
> Again, to recap, the effect I'm after is to recreate a mesh with strands,
> the use a combination of forces and goals to 'morph' to the shape of
> another mesh. And to have a degree of control over the density of the
> amount of strands generated (but still keeping the overall (boundary?)
> shape intact).
>
> Thanks all.
>
> Best.
> T
>
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