Hey Morten, in my experience those don't suffer as much.

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2013/12/4 Morten Bartholdy <x...@colorshopvfx.dk>

>   That makes sense - I was looking for a scale parameter in Lagoa, but
> there you go. I guess the other parameters determining how the water reacts
> need scaling too - viscocity etc. no!?
>
>
>
> Morten
>
>
>
>
>
>
> Den 2. december 2013 kl. 16:52 skrev Gustavo Eggert Boehs <
> gustav...@gmail.com>:
>
>  Lagoa's presets are set up with a SI unit of 1 meter in mind, therefore
> you will get slo-mo behaviour (maybe they have one-click workflow to max
> and maya in mind). If you use SI units as decimeters (like many people do)
> you will want to multiply your gravity force by 10 to correct that. You
> will probably need more substeps as stuff gains speed.
>
>  Gustavo E Boehs
> Dpto. de Expressão Gráfica |  Universidade Federal de Santa Catarina |
> http://www.gustavoeb.com.br/
>
>
>  2013/12/2 Morten Bartholdy < x...@colorshopvfx.dk >
>
>   Hi David
>
>
>
>  You will want to go with the Splashy Water preset , and like Olivier
> says, it is quite slow, which is also clear from the stats in those videos.
>
>
>    I made a test a while ago to see what could be achieved and stuck with
> a fairly small volume of water as I didn't quite have the patience.
>
>
>
> https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa%20Water%20Funnelsplash%2001-1.mp4
>
>
>    If you want to get started with something like this you can grab my
> scene here:
>
>
>
> https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa_Water_PourSplash_Funnel_07.rar
>
>
>    One thing I never found out how to do was to make the simulated water
> move realtime - this scene is very slowmotion and I just couldn't figure
> out how to change that, so I would actually speed this up 4-6 times in post
> (or more practically render every 4th or 6th frame).
>
>
>    Have fun
>
>  Morten
>
>
>
>
>
> Den 1. december 2013 kl. 02:29 skrev David Saber < davidsa...@sfr.fr >:
>
> > hello
> > Is there a tutorial or a video that could explain how to get realistic
> > water? I'd like to get something like this:
> > http://vimeo.com/28915976
> > Can't seem to find the right settings tonight :(
> > Thanks
> > David
>
>
>
>

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