Hey Morten, in my experience those don't suffer as much. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/
2013/12/4 Morten Bartholdy <x...@colorshopvfx.dk> > That makes sense - I was looking for a scale parameter in Lagoa, but > there you go. I guess the other parameters determining how the water reacts > need scaling too - viscocity etc. no!? > > > > Morten > > > > > > > Den 2. december 2013 kl. 16:52 skrev Gustavo Eggert Boehs < > gustav...@gmail.com>: > > Lagoa's presets are set up with a SI unit of 1 meter in mind, therefore > you will get slo-mo behaviour (maybe they have one-click workflow to max > and maya in mind). If you use SI units as decimeters (like many people do) > you will want to multiply your gravity force by 10 to correct that. You > will probably need more substeps as stuff gains speed. > > Gustavo E Boehs > Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | > http://www.gustavoeb.com.br/ > > > 2013/12/2 Morten Bartholdy < x...@colorshopvfx.dk > > > Hi David > > > > You will want to go with the Splashy Water preset , and like Olivier > says, it is quite slow, which is also clear from the stats in those videos. > > > I made a test a while ago to see what could be achieved and stuck with > a fairly small volume of water as I didn't quite have the patience. > > > > https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa%20Water%20Funnelsplash%2001-1.mp4 > > > If you want to get started with something like this you can grab my > scene here: > > > > https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa_Water_PourSplash_Funnel_07.rar > > > One thing I never found out how to do was to make the simulated water > move realtime - this scene is very slowmotion and I just couldn't figure > out how to change that, so I would actually speed this up 4-6 times in post > (or more practically render every 4th or 6th frame). > > > Have fun > > Morten > > > > > > Den 1. december 2013 kl. 02:29 skrev David Saber < davidsa...@sfr.fr >: > > > hello > > Is there a tutorial or a video that could explain how to get realistic > > water? I'd like to get something like this: > > http://vimeo.com/28915976 > > Can't seem to find the right settings tonight :( > > Thanks > > David > > > >