thanks Oscar, forgot about that....
it works, kind of! hopefully only have to do this once!!! a _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez Sent: 06 December 2013 14:59 To: softimage@listproc.autodesk.com Subject: Re: nurbs to mesh you can move the uv tiles numerically, in the tools button of the texture editor, there is a transform uvs tool On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer <adrian.w...@fluid-pictures.com> wrote: maybe i'm miss-remembering, but didn't nurbs object conversion to polygons used to give you the option to keep the UV sets intact? i have some sections of a sphere, that make up a whole sphere, they each have a uv set that covers 0-1 i want to convert to polys for use in arnold, but need those numerically accurate UV coordinates intact, this is for texturing the earth with a VERY large tiled texture map that's in 8 segments wouldn't be a problem if i could numerically move the UV tiles around on a poly mesh easily! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829> adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3426 / Virus Database: 3658/6895 - Release Date: 12/05/13