thanks Oscar, forgot about that....

 

it works, kind of!

 

hopefully only have to do this once!!!

 

a

 

  _____  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: 06 December 2013 14:59
To: softimage@listproc.autodesk.com
Subject: Re: nurbs to mesh

 

you can move the uv tiles numerically, in the tools button of the texture
editor, there is a transform uvs tool

 

On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer <adrian.w...@fluid-pictures.com>
wrote:

maybe i'm miss-remembering, but didn't nurbs object conversion to polygons
used to give you the option to keep the UV sets intact?

 

i have some sections of a sphere, that make up a whole sphere, they each
have a uv set that covers 0-1

 

i want to convert to polys for use in arnold, but need those numerically
accurate UV coordinates intact, this is for texturing the earth with a VERY
large tiled texture map that's in 8 segments

 

wouldn't be a problem if i could numerically move the UV tiles around on a
poly mesh easily!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829>  


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

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