that's very interesting Eric, for small and even medium studios, where investing directly in Fabric may not be viable (more due to not having dedicated development personnel than financial considerations)
hopefully this model will extend through the fabric modules that have been demonstrated to date? im sure i'm not alone in being very impressed with the early hair/fur/feather and crowd demos the fabric guys showed? would like to be able to get those toolsets as an 'out of the box' plugin at some future date! a _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz Sent: 20 December 2013 10:48 To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer in Fabric Engine using KL extension Hi Markus, Those things are being discussed with the Fabric team and I am sure that there will be a user friendly licensing solution for 'standalone' plugins that use Fabric under the hood. Cheers, Eric ----- Original Message ----- From: Markus Cermak <mailto:marku...@white.at> To: softimage@listproc.autodesk.com Sent: Friday, December 20, 2013 8:17 AM Subject: Re: emPolygonizer in Fabric Engine using KL extension Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a ""Standalone"" (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13