that's very interesting Eric, for small and even medium studios, where
investing directly in Fabric may not be viable (more due to not having
dedicated development personnel than financial considerations)

 

hopefully this model will extend through the fabric modules that have been
demonstrated to date?

 

im sure i'm not alone in being very impressed with the early
hair/fur/feather and crowd demos the fabric guys showed? would like to be
able to get those toolsets as an 'out of the box' plugin at some future
date!

 

a

 

  _____  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz
Sent: 20 December 2013 10:48
To: softimage@listproc.autodesk.com
Subject: Re: emPolygonizer in Fabric Engine using KL extension

 

Hi Markus,

 

Those things are being discussed with the Fabric team and I am sure that
there will be a user friendly licensing solution for 'standalone' plugins
that use Fabric under the hood.

 

Cheers,

Eric

 

 

----- Original Message ----- 

From: Markus Cermak <mailto:marku...@white.at>  

To: softimage@listproc.autodesk.com 

Sent: Friday, December 20, 2013 8:17 AM

Subject: Re: emPolygonizer in Fabric Engine using KL extension

 

Hey guys,

I got one little question about 3rd Party stuff in Fabric Engine.

Hows the licensing gonna work out. Will it be possible to buy lets say Erics
Polygonizer with Fabric support as a ""Standalone"" (without owning or using
any other Fabric Engine stuff) and use it in Softimage (because of speed
improvements) or will it only be interesting for Companies that got Fabric
Engine anyway and now extend their toolset.?

  _____  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13

Reply via email to