That is a crazy pretty owl guys
On 22 December 2013 03:10, Fabricio Chamon <xsiml...@gmail.com> wrote: > very nice! thanks for the link! > > > 2013/12/21 Vladimir Jankijevic <vladi...@elefantstudios.ch> > >> Hey guys, >> >> those of you who want a bit more information about our process can read >> our recent interview on the 'Art of VFX' blog here: >> http://www.artofvfx.com/?p=5673 >> >> Best >> Vladimir >> >> >> On Wed, Dec 4, 2013 at 12:50 PM, Fabricio Chamon <xsiml...@gmail.com>wrote: >> >>> Nice work Vladimir and everyone at Elefant Studios!! thanks for >>> sharing... >>> >>> Could you elaborate a bit on the feathers creation/placement ? I've done >>> some feathers in the past and it would be good to hear what difficulties >>> you had to overcome. >>> >>> >>> >>> 2013/12/2 Vladimir Jankijevic <vladi...@elefantstudios.ch> >>> >>>> well, the reason is the size of the studio and to a certain degree my >>>> personal preference :) >>>> >>>> >>>> On Mon, Dec 2, 2013 at 4:11 PM, <pete...@skynet.be> wrote: >>>> >>>>> That’s looking very good. >>>>> Nice to see a film workflow going from Maya to Softimage, rather than >>>>> the other way around. >>>>> Any reason in particular for that – as it’s not the most common choice? >>>>> >>>>> >>>>> *From:* Vladimir Jankijevic <vladi...@elefantstudios.ch> >>>>> *Sent:* Monday, December 02, 2013 3:48 PM >>>>> *To:* softimage@listproc.autodesk.com >>>>> *Subject:* 'The Little Ghost' - Visual Effects Breakdown >>>>> >>>>> Hello List, >>>>> >>>>> over the course of one year, a small team here at Elefant Studios >>>>> created a CG head replacement for a talking owl, set extensions for a >>>>> steeple, talking ‘haunted’ paintings, background matte-paintings as well >>>>> as >>>>> general shot compositing in 111 shots for the movie ‘The Little Ghost’ ( >>>>> http://www.imdb.com/title/tt2186566/). The movie is Alain Gsponer's >>>>> adaptation of a children's book from Otfried Preussler. >>>>> >>>>> The main tools we used on this project were Softimage, Maya, Mudbox, >>>>> Nuke, Arnold and our in-house asset-management and pipeline visualization >>>>> tool. Maya for Modeling, Rigging and Animation, Softimage for Feather/Fur >>>>> Grooming, Scene Assembly and Lighting/Shading/Rendering. Mudbox was used >>>>> for Texture Painting and Sculpting. Nuke was used for Compositing and >>>>> Arnold as the rendering-backbone through SItoA. >>>>> The biggest challenge was the creation of a head replacement for a >>>>> talking owl. As some of the shots were planned as close-ups we had to >>>>> consider a highly detailed implementation. Autodesk Softimage’s ICE system >>>>> was used to model feathers in high resolution in any desirable shape. >>>>> We developed tools using ICE to enable us to place feathers and hairs very >>>>> accurately, always preserving the defined shape of the head and neck from >>>>> animation. All feathers were rendered as Curves in Arnold. Lighting was >>>>> done with Skydomes and textured Quadlights. >>>>> We created a high detail steeple on top of a building as well as >>>>> various extensions to tackle the limitations from the filmed set. >>>>> Everything was rendered with high detail displacements, GI, Skydomes and >>>>> all the other nifty features Arnold offers. >>>>> >>>>> Big thanks goes to Jonah Friedman from Psyop ( we used some concepts >>>>> from his Ruffle system ), Daniel Guimard for his work on the steeple, >>>>> Vivien Guiraud and Patrick Graf for the animation, Yukio Satoh for a nice >>>>> animation rig, Miklos Kozary and Stephan Schweizer for the compositing and >>>>> all the others who helped out. >>>>> >>>>> The Visual Effects Breakdown: http://vimeo.com/80552458 >>>>> >>>>> Cheers >>>>> Vladimir Jankijevic >>>>> >>>> >>>> >>> >> >