That is a crazy pretty owl guys

On 22 December 2013 03:10, Fabricio Chamon <xsiml...@gmail.com> wrote:

> very nice! thanks for the link!
>
>
> 2013/12/21 Vladimir Jankijevic <vladi...@elefantstudios.ch>
>
>> Hey guys,
>>
>> those of you who want a bit more information about our process can read
>> our recent interview on the 'Art of VFX' blog here:
>> http://www.artofvfx.com/?p=5673
>>
>> Best
>> Vladimir
>>
>>
>> On Wed, Dec 4, 2013 at 12:50 PM, Fabricio Chamon <xsiml...@gmail.com>wrote:
>>
>>> Nice work Vladimir and everyone at Elefant Studios!! thanks for
>>> sharing...
>>>
>>> Could you elaborate a bit on the feathers creation/placement ? I've done
>>> some feathers in the past and it would be good to hear what difficulties
>>> you had to overcome.
>>>
>>>
>>>
>>> 2013/12/2 Vladimir Jankijevic <vladi...@elefantstudios.ch>
>>>
>>>> well, the reason is the size of the studio and to a certain degree my
>>>> personal preference :)
>>>>
>>>>
>>>> On Mon, Dec 2, 2013 at 4:11 PM, <pete...@skynet.be> wrote:
>>>>
>>>>>   That’s looking very good.
>>>>> Nice to see a film workflow going from Maya to Softimage, rather than
>>>>> the other way around.
>>>>> Any reason in particular for that – as it’s not the most common choice?
>>>>>
>>>>>
>>>>>  *From:* Vladimir Jankijevic <vladi...@elefantstudios.ch>
>>>>> *Sent:* Monday, December 02, 2013 3:48 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* 'The Little Ghost' - Visual Effects Breakdown
>>>>>
>>>>>  Hello List,
>>>>>
>>>>> over the course of one year, a small team here at Elefant Studios
>>>>> created a CG head replacement for a talking owl, set extensions for a
>>>>> steeple, talking ‘haunted’ paintings, background matte-paintings as well 
>>>>> as
>>>>> general shot compositing in 111 shots for the movie ‘The Little Ghost’ (
>>>>> http://www.imdb.com/title/tt2186566/). The movie is Alain Gsponer's
>>>>> adaptation of a children's book from Otfried Preussler.
>>>>>
>>>>> The main tools we used on this project were Softimage, Maya, Mudbox,
>>>>> Nuke, Arnold and our in-house asset-management and pipeline visualization
>>>>> tool. Maya for Modeling, Rigging and Animation, Softimage for Feather/Fur
>>>>> Grooming, Scene Assembly and Lighting/Shading/Rendering. Mudbox was used
>>>>> for Texture Painting and Sculpting. Nuke was used for Compositing and
>>>>> Arnold as the rendering-backbone through SItoA.
>>>>> The biggest challenge was the creation of a head replacement for a
>>>>> talking owl. As some of the shots were planned as close-ups we had to
>>>>> consider a highly detailed implementation. Autodesk Softimage’s ICE system
>>>>> was used to model feathers in high resolution in any desirable shape.
>>>>> We developed tools using ICE to enable us to place feathers and hairs very
>>>>> accurately, always preserving the defined shape of the head and neck from
>>>>> animation. All feathers were rendered as Curves in Arnold. Lighting was
>>>>> done with Skydomes and textured Quadlights.
>>>>> We created a high detail steeple on top of a building as well as
>>>>> various extensions to tackle the limitations from the filmed set.
>>>>> Everything was rendered with high detail displacements, GI, Skydomes and
>>>>> all the other nifty features Arnold offers.
>>>>>
>>>>> Big thanks goes to Jonah Friedman from Psyop ( we used some concepts
>>>>> from his Ruffle system ), Daniel Guimard for his work on the steeple,
>>>>> Vivien Guiraud and Patrick Graf for the animation, Yukio Satoh for a nice
>>>>> animation rig, Miklos Kozary and Stephan Schweizer for the compositing and
>>>>> all the others who helped out.
>>>>>
>>>>> The Visual Effects Breakdown: http://vimeo.com/80552458
>>>>>
>>>>> Cheers
>>>>> Vladimir Jankijevic
>>>>>
>>>>
>>>>
>>>
>>
>

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