It might be easier to just have an upvector null that you animate or place
in a convenient position.



On Thu, Jan 2, 2014 at 3:55 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> That's what I thought, but giving it a keyframe at frame zero gave me
> unwanted roll along the path.  I probably could fix it by keyframing the
> roll.  I just am trying to understand it better.
> ᐧ
>
>
> On Thu, Jan 2, 2014 at 3:51 PM, Eric Thivierge <ethivie...@hybride.com>wrote:
>
>> Objects evaluate keyframes, then constraints so the keyframe should reset
>> the orientation then the constraint will kick in and reevaluate the
>> orientation for you.
>>
>>
>> On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
>>
>>> Because you didn't keyframe it?
>>>
>>> Kinematics evaluate per frame and if you jump around too violently in
>>> your timeline you're gonna get inaccuracies unless you lock things
>>> down a bit by using keys or strict upvectoring. Keys give it a
>>> starting point from onto which to evaluate the constraints on.
>>>
>>>
>>>
>>> On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
>>> <pgrisw...@fusiondigitalproductions.com
>>> <mailto:pgrisw...@fusiondigitalproductions.com>> wrote:
>>>
>>>     Yes and no.  I guess more than anything I don't understand why, if
>>>     an object has a 0,0,0 rotation on frame 0, but path constrained.
>>>      Why when you jump from a frame back to frame 0 does it inherit
>>>     whatever rotation it had rather than return to 0,0,0?
>>>     ᐧ
>>>
>>>
>>>     On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
>>>     (LARC-E1A)[LITES] <j.ponthi...@nasa.gov
>>>     <mailto:j.ponthi...@nasa.gov>> wrote:
>>>
>>>         Create a path(curve).____
>>>
>>>         __ __
>>>
>>>         Create a null.____
>>>
>>>         __ __
>>>
>>>
>>>         Path animate the null to the path, set it to tangent and set
>>>         the up vector.____
>>>
>>>         __ __
>>>
>>>
>>>         Duplicate the null making it null1. Turn tangent off, reset
>>>         the orientation to zero.____
>>>
>>>         __ __
>>>
>>>
>>>         Create a third null, position constrain it to follow the first
>>>         null. Second is identical in position so ignore it.____
>>>
>>>         __ __
>>>
>>>         Constrain the third nulls orientation to the first null.____
>>>
>>>         __ __
>>>
>>>
>>>         Constrain the third nulls orientation to the second null. Open
>>>         the top orientation constraint of the third null and adjust
>>>         the blend weight. You may need to use a rotation
>>>         offset(probably 180 in Y) to get the appropriate blend.____
>>>
>>>         __ __
>>>
>>>
>>>         Use the blend weight to blend from the first null to the
>>>         second null orientation, keying it to adhere to the tangent
>>>         null as needed.____
>>>
>>>         __ __
>>>
>>>         Constrain the object you want animated to the third null. ____
>>>
>>>         __ __
>>>
>>>         Is that what you want?____
>>>
>>>         __ __
>>>
>>>         --____
>>>
>>>         Joey Ponthieux____
>>>
>>>         LaRC Information Technology Enhanced Services (LITES)____
>>>
>>>         Mymic Technical Services____
>>>
>>>         NASA Langley Research Center____
>>>
>>>         ______________________________________________________
>>>
>>>
>>>         Opinions stated here-in are strictly those of the author and
>>>         do not ____
>>>
>>>         represent the opinions of NASA or any other party.____
>>>
>>>         __ __
>>>
>>>         *From:*softimage-boun...@listproc.autodesk.com
>>>         <mailto:softimage-boun...@listproc.autodesk.com>
>>>         [mailto:softimage-boun...@listproc.autodesk.com
>>>         <mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf
>>>         Of *Paul Griswold
>>>         *Sent:* Thursday, January 02, 2014 2:02 PM
>>>         *To:* softimage@listproc.autodesk.com
>>>         <mailto:softimage@listproc.autodesk.com>
>>>         *Subject:* path constrain Q (duh moment)____
>>>
>>>         __ __
>>>
>>>
>>>         When you path constrain an object & have it point along the
>>>         path as well as maintain tangency, how do you get it to reset
>>>         it's rotations back to 0,0,0 when you scrub back to frame 1?____
>>>
>>>         __ __
>>>
>>>
>>>         Setting a key causes unwanted rotations & setting a neutral
>>>         pose doesn't seem to work.____
>>>
>>>         __ __
>>>
>>>         I know this is a face-palm moment....____
>>>
>>>         __ __
>>>
>>>         -Paul____
>>>
>>>         __ __
>>>
>>>         ᐧ____
>>>
>>>
>>>
>>>
>>
>

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