I see there's bubbles in the flow, as you'd expect in beer. How did you guys approach those?
Did you mark a few random particles from the sim to be "bubbles"? Or did you emit new particles within the mesh? or it's a big comp cheat? :p On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez <emi...@e-roja.com> wrote: > Thank you guys. Yes I believe Redshift is a solid one and a winner. It's > integration with Softimage is just if it was there from the beggining. > > The demo is to show the Coors "new double vent can", that provides a > smooth flow of the beer. I believe that you can also drink it faster ;) > > > > > 2014/1/3 Ben Rogall <xsi_l...@shaders.moederogall.com> > >> Very nice! I'm enjoying Redshift a lot too. Is this video demonstrating >> a beer can innovation to enable faster drinking? >> >> >> On 1/3/2014 11:34 AM, Emilio Hernandez wrote: >> >> Hello list I want to share this two shots that we just delivered for a >> TVC. >> >> They were entirely produced in Softimage. >> >> For the fluid simulation we used Lagoa and the frost is ICE. The mesh >> was generated using EM Polygonizer. >> >> We rendered it using Redshift and the average frame time was about 2.8 >> minutes. With refraction, reflections, caustics, motion blur, and depth of >> field all in one pass. >> >> https://vimeo.com/83324855 >> >> >> >