I see there's bubbles in the flow, as you'd expect in beer. How did you
guys approach those?

Did you mark a few random particles from the sim to be "bubbles"? Or did
you emit new particles within the mesh? or it's a big comp cheat? :p



On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez <emi...@e-roja.com> wrote:

> Thank you guys.  Yes I believe Redshift is a solid one and a winner. It's
> integration with Softimage is just if it was there from the beggining.
>
> The demo is to show the Coors "new double vent can", that provides a
> smooth flow of the beer.  I believe that you can also drink it faster ;)
>
>
>
>
> 2014/1/3 Ben Rogall <xsi_l...@shaders.moederogall.com>
>
>>  Very nice! I'm enjoying Redshift a lot too. Is this video demonstrating
>> a beer can innovation to enable faster drinking?
>>
>>
>> On 1/3/2014 11:34 AM, Emilio Hernandez wrote:
>>
>>  Hello list I want to share this two shots that we just delivered for a
>> TVC.
>>
>>  They were entirely produced in Softimage.
>>
>> For the fluid simulation we used Lagoa and the frost is ICE.  The mesh
>> was generated using EM Polygonizer.
>>
>> We rendered it using Redshift and the average frame time was about 2.8
>> minutes.  With refraction, reflections, caustics, motion blur, and depth of
>> field all in one pass.
>>
>> https://vimeo.com/83324855
>>
>>
>>
>

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