Thanks. I have both open and then for some reason it launches two new Softimage instances... not sure what the deal is... will continue to tinker.

On Monday, January 06, 2014 12:54:16 PM, Rob Wuijster wrote:
HI Eric,

Be sure to have both apps open before using 'send to'.
There's a glitch opening the FBX on the other side when you don't have
both apps open.
It's a known 'issue'....

Rob

\/-------------\/----------------\/
On 6-1-2014 18:45, Eric Thivierge wrote:
Hey Joey,

Yeah I tried that but for some reason the "Send To" it's not working
correctly or is misconfigured. Another things I need to check out.

On 1/6/2014 12:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
In Soft, select the objects you want to send to Maya, then execute

Send To maya->Send as new Maya Scene

Does that work?


If you don't select all the objects, I've seen it randomly select
the objects it will send. Its kind of strange though, some
primitives do not always go to maya as expected, while others do.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.


-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben
Houston
Sent: Monday, January 06, 2014 12:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: Nurbs Curves into Soft from Maya

If you can switch to using Alembic instead of FBX, you can use
Exocortex Crate to go back and forth I believe.
-ben

On Mon, Jan 6, 2014 at 12:00 PM, Eric Thivierge
<ethivie...@hybride.com> wrote:
Hey all,

I'm able to export nurbs curves from Softimage to Maya using FBX but
am unable to go the other way. Any ideas on how to go about it?

Thanks,
Eric T.



--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io - Professional-Grade WebGL-based 3D Content Creation




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