Until we switched to Soft 2014, models brought in from Speedtree were
very flaky. With 2014 things have been super stable. However, with
Speedtree 6, there was a bug that prevented pointcache files to be
written correctly once they got to be a certain size. This basically
meant that you could not export a very lengthy bit of animation with
your tree. With ST 7, they've added Alembic export, and in our early
tests here, we're able to bring in trees with animation via Alembic
without any problem (at least a full minute or so of animation, but I
don't see why we couldn't go higher).
If you're using ST6 and PC2 or MDD for exporting your animation, what
you could do is import the FBX into another app, or even Soft 2014,
export it as an OBJ, load that into 2013, and apply the animation...
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com
/Confidentiality Notice: This email, including attachments, is
confidential and should not be used by anyone who is not the original
intended recipient(s). If you have received this e-mail in error please
inform the sender and delete it from your mailbox or any other storage
mechanism. Magnetic Dreams, Inc cannot accept liability for any
statements made which are clearly the sender's own and not expressly
made on behalf of Magnetic Dreams, Inc or one of its agents./
On 1/10/2014 8:46 AM, Morten Bartholdy wrote:
We have a tree generated in Speedtree with some wind animation.
Softimage vanishes when I try importing the fbx file from Speedtree -
does anyone here know the do's and don'ts of Speedtree/Softimage
workflow?
On Softimage 2013SP1 Win7 here.
Thanks!
Morten
--
Signature