Ok guys ill share the scene and make a tut as soon as possible :)
On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua <nikaragu...@gmail.com> wrote: > very cool !!!! i`m interested in tut and in scene both !!!! > > > 2014/1/21 Leonard Koch <leonardkoch...@gmail.com> > >> Those look great Mário. >> >> >> On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos < >> mr.mariodomin...@gmail.com> wrote: >> >>> Thats great! >>> Verlet is a fast and flexible solution for this kind of effects, not as >>> precise as Syflex though, but you are able to create your own forces which >>> is great! >>> I did some tests and I'm really happy with the result. >>> >>> https://vimeo.com/84689612 >>> https://vimeo.com/84689613 >>> >>> I can share the scene or make a tut if anyone is interested. >>> >>> M >>> >>> >>> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <nikaragu...@gmail.com>wrote: >>> >>>> https://vimeo.com/84268682 >>>> >>>> so here is the explanation and the scene ))) >>>> >>>> >>>> 2014/1/15 Nika Ragua <nikaragu...@gmail.com> >>>> >>>>> ok - look, i suggest - iICE->Browse Examples-> you load >>>>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice >>>>> setup that uses the weightmap to drive the turbulize effect, next >>>>> you load Deformation_Verlet_Cloth - you will see how it is setted up >>>>> without the lagoa or syflex. >>>>> lets break the peel effect in two parts for better understanding - >>>>> first is the tearing and second is the cloth movement. for the tearing we >>>>> cold use my favourite voronoi shatter (or i`m finighing vdb) >>>>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault >>>>> that it is so cool )))) ahahaha >>>>> anyway - doesn`t matter. >>>>> lets start with just one piece - simple grid (we will clone it later) >>>>> - if you look closele - to the stuff that we want to mimic - we will see >>>>> that it becomes tearing off from borders to center , or from one border to >>>>> another. >>>>> >>>>> so at first we have our grid pinned to the original surface - we will >>>>> create a perpoint attributes -foe example lets call them pin >>>>> >>>>> >>>>> then we are taking these pins- lets make them boolean - at the >>>>> borders(or any other pattern) and swiching them - every neighbour will get >>>>> the neighbours pin attribute - and we will got our pins growing over the >>>>> surface. >>>>> >>>>> then lets add some forces - lets take the wind force for example (+y) >>>>> force pushing up. >>>>> and if we got our pin with zero value our mesh will be pushed up at >>>>> that point. >>>>> >>>>> >>>>> and in the end we will have with mixtures of the verlet (or lagoa or >>>>> somewhere i had my cloth engine) >>>>> and turbulize and pins setup the desired stuff. and we neet to clone >>>>> the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight >>>>> and tomorrow i`ll code this stuff. >>>>> say what do you think about it. >>>>> >>>>> >>>>> 2014/1/15 Emilio Hernandez <emi...@e-roja.com> >>>>> >>>>>> Cool RND!!! >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> 2014/1/14 Oliver Weingarten <li...@pixelpanic.de> >>>>>> >>>>>>> Hey! >>>>>>> >>>>>>> Here is a small walk through the setup..hope it´s not too bad ;) >>>>>>> >>>>>>> https://vimeo.com/84136431 >>>>>>> >>>>>>> cheers, >>>>>>> oli >>>>>>> >>>>>>> Am 14.01.2014 13:57, schrieb Nick Angus: >>>>>>> >>>>>>> Awesome Oli!, please explain it to us mortals ; ) >>>>>>> >>>>>>> >>>>>>> >>>>>>> N >>>>>>> >>>>>>> >>>>>>> >>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>>>>>> *On Behalf Of *Oliver Weingarten >>>>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM >>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>> *Subject:* Re: A correct peeling effect >>>>>>> >>>>>>> >>>>>>> >>>>>>> Hi ! >>>>>>> >>>>>>> Here is a test I did mixing different things together...I can >>>>>>> explain a little more if you like.. >>>>>>> https://vimeo.com/84118026/settings >>>>>>> >>>>>>> cheers, >>>>>>> oli >>>>>>> >>>>>>> Am 14.01.2014 09:53, schrieb olivier jeannel: >>>>>>> >>>>>>> Hi gang, >>>>>>> >>>>>>> I'm looking for doing a convincing peeling effect in Softimage >>>>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate >>>>>>> plate, the tiny pieces of sheet then fly away, like are gently blown >>>>>>> away >>>>>>> by the wind >>>>>>> I'm running after this : https://vimeo.com/77579764 or >>>>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth) >>>>>>> The shot should be very close up. I'm not sure, for example, that >>>>>>> the Topolizer trick https://vimeo.com/80829002 would be enough. >>>>>>> >>>>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ? >>>>>>> https://vimeo.com/73933574 >>>>>>> >>>>>>> Any thoughts to share ? Would be great :) >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >