How were things usually modeled? Did they make volumes and use a voxelizer or something to approximate the brick placements?
On Wed, Jan 29, 2014 at 9:30 AM, Eric Thivierge <ethivie...@hybride.com>wrote: > You'd be surprised. You know how many bricks are in those renders??? > Having to load and manage all those bricks in each asset and load them into > the viewports so animators could see what they are doing... some really > awesome tech was done for it by the AL RnD team. > > Eric T. > > > On Wednesday, January 29, 2014 9:25:03 AM, Marc-Andre Carbonneau wrote: > >> The question that comes to mind is: "Why hasn't a Lego movie done >> before now?!!" >> >> I mean, for sure there is technology developed for this movie alone >> but it looks to me like it could have been done 5 years ago! >> >> Hope what I am saying comes out right. I don't mean to say that it >> looks dated here! ;) >> >> I know what I am doing next Friday! >> >> MAC >> >> *From:*softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of >> *Sebastien Sterling >> *Sent:* 28 janvier 2014 19:25 >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: The Lego Movie: Behind the Scenes and How They Made the >> >> Movie >> >> In a time where big feature companies are concerned with not being >> able to afford bigger and better spectacles, endlessly upping the >> ante, where entire compagnies go bankruped in order to pull of "ONE" >> effect, this film looks like an elegent little solution. not to say it >> isn't challenging, i'm sure such an endeavour comes with its own list >> of issues and challenges. but it must have been a breath of fresh air >> not to deal with fur, hair. :) million hour rendertimes (i'm >> guessing). there will probably be a sequel to this. >> >> On 28 January 2014 23:24, Ahmidou Lyazidi <ahmidou....@gmail.com >> <mailto:ahmidou....@gmail.com>> wrote: >> >> Everything is CG, some people were talking about stop motion after the >> first trailer release, >> >> but they were just abused by the extraordinary work did by the team :) >> >> The purpose of the face rig was to simplify the select > move > >> keyframe workflow and the hierarchies to the maximum. >> >> So instead of having a lots of control object to drive the curves we >> decided to work directly with the curves (which has to be bezier ones ). >> >> Shape animation wasn't an option either, as we needed more flexibilityity. >> >> Actually there was 3 levels of manipulation: >> >> 1- the curve itself fot SRT >> >> 2- the soft controls basic and predefined shaping mostly driven by ICE >> >> 3 -A custom manipulation tool was built that was kind of like the >> tweak tool with extra options for fast and >> >> direct point manipulation (click> drag, without selection). >> But instead of moving the points, it was updating per point >> translation parameters >> >> then a custom C++ operator was reading those parameters to drive the >> points. >> >> another operators was doing the curves offsetting to give thickness. >> >> The curve had some color and other properties used by a realtime >> shader applied on the heads. >> >> And that's pretty much all, I hope you'll enjoy the movie! >> >> Cheers >> >> -A >> >> >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> http://www.cappuccino-films.com >> >> 2014-01-27 David Gallagher <davegsoftimagel...@gmail.com >> <mailto:davegsoftimagel...@gmail.com>> >> >> >> >> Great work. Excited about this! My children were sure this was a >> stop-motion movie. (heh) >> >> >> >> On 1/27/2014 8:13 AM, Alan Fregtman wrote: >> >> Nice!! Great work, animals. :) >> >> On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou >> <sefstath...@bournemouth.ac.uk >> <mailto:sefstath...@bournemouth.ac.uk>> wrote: >> >> With loads of Softimage goodness! >> >> http://www.youtube.com/watch?v=6N9jr0FqYMk >> >> Really looking forward to this, Will done Animal Logic! >> >> Sofronis Efstathiou >> >> Postgraduate Framework Leader and BFX Competition and Festival >> Director >> >> Computer Animation Academic Group >> >> *National Centre for Computer Animation* >> >> >> Email: sefstath...@bournemouth.ac.uk >> <mailto:sefstath...@bournemouth.ac.uk> >> >> Tel: +44 (0) 1202 965805 <tel:%2B44%20%280%29%201202%20965805> >> >> >> Profile: http://uk.linkedin.com/in/sofronisefstathiou >> >> >> Student Work: >> >> http://www.youtube.com/NCCA3DAnimation >> >> http://www.youtube.com/NCCADigitalFX >> >> http://www.youtube.com/NCCAAnimation >> >> Description: Description: >> C:\Users\sefstathiou\Pictures\nccalogo.jpg >> <http://ncca.bournemouth.ac.uk/>Description: Description: >> >> C:\Users\sefstathiou\Documents\My >> Dropbox\Work_Files\NCCA\VFXandAnimation_competition\ >> BFX_website\BFX_Website\bfx_logo_facebook.png >> <http://www.bfxfestival.com/> >> >> >> Description: Description: >> http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg >> >> Awarded for world-class computer animation teaching >> >> with wide scientific and creative applications >> >> BU is a Disability Two Ticks Employer and has signed up to the >> Mindful Employer charter. Information about the accessibility >> of University buildings can be found on the BU DisabledGo >> webpages <http://www.disabledgo.com/en/org/bournemouth-university >> > >> >> >> This email is intended only for the person to whom it is >> addressed and may contain confidential information. If you >> have received this email in error, please notify the sender >> and delete this email, which must not be copied, distributed >> or disclosed to any other person. >> >> Any views or opinions presented are solely those of the author >> and do not necessarily represent those of Bournemouth >> University or its subsidiary companies. Nor can any contract >> be formed on behalf of the University or its subsidiary >> companies via email. >> >> >> -- >> This message has been scanned for viruses and >> dangerous content by *MailScanner* >> <http://www.mailscanner.info/>, and is >> believed to be clean. >> >> >