How were things usually modeled? Did they make volumes and use a voxelizer
or something to approximate the brick placements?




On Wed, Jan 29, 2014 at 9:30 AM, Eric Thivierge <ethivie...@hybride.com>wrote:

> You'd be surprised. You know how many bricks are in those renders???
> Having to load and manage all those bricks in each asset and load them into
> the viewports so animators could see what they are doing... some really
> awesome tech was done for it by the AL RnD team.
>
> Eric T.
>
>
> On Wednesday, January 29, 2014 9:25:03 AM, Marc-Andre Carbonneau wrote:
>
>> The question that comes to mind is: "Why hasn't a Lego movie done
>> before now?!!"
>>
>> I mean, for sure there is technology developed for this movie alone
>> but it looks to me like it could have been done 5 years ago!
>>
>> Hope what I am saying comes out right. I don't mean to say that it
>> looks dated here! ;)
>>
>> I know what I am doing next Friday!
>>
>> MAC
>>
>> *From:*softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
>> *Sebastien Sterling
>> *Sent:* 28 janvier 2014 19:25
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: The Lego Movie: Behind the Scenes and How They Made the
>>
>> Movie
>>
>> In a time where big feature companies are concerned with not being
>> able to afford bigger and better spectacles, endlessly upping the
>> ante, where entire compagnies go bankruped in order to pull of "ONE"
>> effect, this film looks like an elegent little solution. not to say it
>> isn't challenging, i'm sure such an endeavour comes with its own list
>> of issues and challenges. but it must have been a breath of fresh air
>> not to deal with fur, hair. :) million hour rendertimes (i'm
>> guessing). there will probably be a sequel to this.
>>
>> On 28 January 2014 23:24, Ahmidou Lyazidi <ahmidou....@gmail.com
>> <mailto:ahmidou....@gmail.com>> wrote:
>>
>> Everything is CG, some people were talking about stop motion after the
>> first trailer release,
>>
>> but they were just abused by the extraordinary work did by the team :)
>>
>> The purpose of the face rig was to simplify the select > move >
>> keyframe workflow and the hierarchies to the maximum.
>>
>> So instead of having a lots of control object to drive the curves we
>> decided to work directly with the curves (which has to be bezier ones ).
>>
>> Shape animation wasn't an option either, as we needed more flexibilityity.
>>
>> Actually there was 3 levels of manipulation:
>>
>> 1- the curve itself fot SRT
>>
>> 2- the soft controls basic and predefined shaping mostly driven by ICE
>>
>> 3 -A custom manipulation tool was built that was kind of like the
>> tweak tool with extra options for fast and
>>
>> direct point manipulation (click> drag, without selection).
>> But instead of moving the points, it was updating per point
>> translation parameters
>>
>> then a custom C++ operator was reading those parameters to drive the
>> points.
>>
>> another operators was doing the curves offsetting to give thickness.
>>
>> The curve had some color and other properties used by a realtime
>> shader applied on the heads.
>>
>> And that's pretty much all, I hope you'll enjoy the movie!
>>
>> Cheers
>>
>> -A
>>
>>
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>> 2014-01-27 David Gallagher <davegsoftimagel...@gmail.com
>> <mailto:davegsoftimagel...@gmail.com>>
>>
>>
>>
>>     Great work. Excited about this! My children were sure this was a
>>     stop-motion movie. (heh)
>>
>>
>>
>>     On 1/27/2014 8:13 AM, Alan Fregtman wrote:
>>
>>         Nice!! Great work, animals. :)
>>
>>         On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou
>>         <sefstath...@bournemouth.ac.uk
>>         <mailto:sefstath...@bournemouth.ac.uk>> wrote:
>>
>>         With loads of Softimage goodness!
>>
>>         http://www.youtube.com/watch?v=6N9jr0FqYMk
>>
>>         Really looking forward to this, Will done Animal Logic!
>>
>>         Sofronis Efstathiou
>>
>>         Postgraduate Framework Leader and BFX Competition and Festival
>>         Director
>>
>>         Computer Animation Academic Group
>>
>>         *National Centre for Computer Animation*
>>
>>
>>         Email: sefstath...@bournemouth.ac.uk
>>         <mailto:sefstath...@bournemouth.ac.uk>
>>
>>         Tel: +44 (0) 1202 965805 <tel:%2B44%20%280%29%201202%20965805>
>>
>>
>>         Profile: http://uk.linkedin.com/in/sofronisefstathiou
>>
>>
>>         Student Work:
>>
>>         http://www.youtube.com/NCCA3DAnimation
>>
>>         http://www.youtube.com/NCCADigitalFX
>>
>>         http://www.youtube.com/NCCAAnimation
>>
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