Not sure about partitions, but what I did use successfully were render layers, which is the equivalent of a pass in Soft. There is a default render layer like in Soft, and every additional render layer can have it's own render settings and overrides per parameter and object. There is even a mode to automatically create an override as soon as you change any value when the non-default render layer is active, which is quite convenient when you need to work quickly and the project is not too complex. It requires some discipline though and awareness of what render layer you are currently working on or you get a a mess quickly.
Hi all, Are there any people here that use Maya for rendering too, and can point me to some Renderpass/Partition alike workflows in Maya. I haven't touched Maya in quite a while now, but have to tweak an already excisting project for rendering purposes. I'm looking for the equivalent workflow for pass setup and partition stuff for shader overrides, hiding objects etc., but I'm not sure on the Maya terminology. Thanks a lot for any tips, links etc.
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