For Arnold answers, have a look at the docs on the SolidAngle website I guess.. ;-)

Rob

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On 10-2-2014 9:48, Szabolcs Matefy wrote:

Hey folks

I've just dwelled a bit deeper into skin shading again, and I met the new MILA shaders from mental images.

Awesome...simple to use, gives really good results.

The key benefit of this shader system is that the scattering need no additional texture for epidermal and subdermal, because the scattering is treated per color channel (RGB). Even better than the SSS2 I met recently.

My problem is, that hair rendering is hell slow...Any idea guys if there is similar skin shader in VRay, 3Delight or Arnold that need no additional texture besides a diffuse?

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