For Arnold answers, have a look at the docs on the SolidAngle website I
guess.. ;-)
Rob
\/-------------\/----------------\/
On 10-2-2014 9:48, Szabolcs Matefy wrote:
Hey folks
I've just dwelled a bit deeper into skin shading again, and I met the
new MILA shaders from mental images.
Awesome...simple to use, gives really good results.
The key benefit of this shader system is that the scattering need no
additional texture for epidermal and subdermal, because the scattering
is treated per color channel (RGB). Even better than the SSS2 I met
recently.
My problem is, that hair rendering is hell slow...Any idea guys if
there is similar skin shader in VRay, 3Delight or Arnold that need no
additional texture besides a diffuse?
___
This message contains confidential information and is intended only
for the individual named. If you are not the named addressee you
should not disseminate, distribute or copy this e-mail. Please notify
the sender immediately by e-mail if you have received this e-mail by
mistake and delete this e-mail from your system. E-mail transmission
cannot be guaranteed to be secure or error-free as information could
be intercepted, corrupted, lost, destroyed, arrive late or incomplete,
or contain viruses. The sender therefore does not accept liability for
any errors or omissions in the contents of this message, which arise
as a result of e-mail transmission. If verification is required please
request a hard-copy version. Crytek GmbH - http://www.crytek.com -
Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt
a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli,
Cevat Yerli, Faruk Yerli
No virus found in this message.
Checked by AVG - www.avg.com <http://www.avg.com>
Version: 2014.0.4259 / Virus Database: 3697/7079 - Release Date: 02/09/14