Olivier Ozoux made a script for me at Raven Software back in 2001 when we were using a beta version of XSI 1.5 to do Star Wars:Jedi Knight:Outcast that did this. Olivier was head of special projects at that time. The script handled arbitrary orientations mirrored and otherwise like a champ. Unfortunately I do not have that script anymore. The script was not owned by Raven or Activision as it was neither paid for nor commissioned by the aforementioned entities.
Does anyone have information of the existence of this script? DId it even survive the turnover? Is Olivier even on this list anymore? It would be great to get that script back into circulation for the benefit of the Softimage community. Cheers,. -=Eric On Mon, Feb 24, 2014 at 11:58 AM, Eric Thivierge <ethivie...@hybride.com>wrote: > Not sure how ICE would solve this at all... anyhow, it's a scripting > exercise with some intermediate matrix math involved. So, no not an easy > thing to solve but it's doable. Not sure if there are any tools out there > though. > > Eric T. > > > On Monday, February 24, 2014 12:03:10 PM, Nicolas Esposito wrote: > >> Hi guys, >> >> I'm having a problem which I thought it was easier to solve, but right >> now I'm not sure which approach should I choose >> >> Lets say I have a rigged character with a pose, he's holding a gun >> using his right hand to shoot, so basically the entire body is slightly >> Now I would like to mirror that pose, means that I would like to >> mirror all the bones position, or better yet find a way to swap the >> bones position/orientation from left to right, so that the pose will >> be mirrored... >> >> I was thinking to use ICE to store all the bones position in the >> original pose, then to use ( not sure ) a switch context to copy the >> values from the left bones to the correspondent right bone, using the >> stored values, same thing for the right bones position >> >> Is there an easy way to do that or an existing tool to allow this kind >> of mirroring? >> > > -- -=T=-