I think a small fleet if TDs is inevitable either way.

If you break it all down, 3D at it core is data and the relationships
between those data points.  What this list is upset about is losing the
ability to manipulate that data in a fluid and efficient way.  I feel ya
brothers and sisters.  I was practically incubated in XSI.

I'm quite ready to get behind a platform that can offer a strong core.  A
core that can handle large datasets efficiently, and then the rest, I'm
willing to start from scratch.

I really do believe we've acclimated to some non-ideal workflows only
because the current one weren't horrific enough for us to do anything about
them.  And I do believe at this point, our industry has a good idea of what
we'd like to have and what legacy concepts we can let die.

A concept I've been thinking is finding an engine that we can alter and
change to tackle the problems we deal with.  Be cool if we could reskin
something like a Blender which is open and rather non-volatile and make it
feel like whatever we wanted.  I'm sure there are other technologies to
look at like Fabric Engine, and who knows, maybe even not too far a stretch
to leverage Unity as a platform.

Just food for thought,

-Lu


On Fri, Feb 28, 2014 at 9:44 AM, Angus Davidson
<angus.david...@wits.ac.za>wrote:

>  While its very impressive you would need a small fleet of TD's to keep
> it shipshape;)
>
>  ------------------------------
> *From:* Vladimir Jankijevic [v.jankije...@gmail.com]
> *Sent:* 28 February 2014 07:37 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: successor animation software
>
>   I don't think they would want to support that beast for untrained
> people. Or if they would, it would cost a tremendous pile of money. Who's
> up for that?
>
>
> On Fri, Feb 28, 2014 at 6:29 PM, Ed Manning <etmth...@gmail.com> wrote:
>
>> rather than thinking about Maya (which is no more the future than
>> Softimage, maybe less), why don't we think about what might be needed in a
>> worthy successor to both?
>>
>>  This might be a good place to start:
>>
>>  http://rhythm.com/labs/
>>
>>
>>  Maybe someone could get R&H's new owners to commercialize this.  Or
>> sell to the Foundry?
>>
>>
>>
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