I should add quickly that we're not jumping the gun on anything here. We
plan to stick with Soft for the foreseeable future. I'm just trying to
educate myself, and I'd rather do it sooner than later!
-Tim
On 3/3/2014 11:32 AM, Tim Crowson wrote:
So with all this jibba-jabba about R.I.P. Soft and
'Better-start-planning-to-move' language, I figured I should brush up
on the latest Maya changes to see what's new. First of all, I'm glad
to see NEX was finally integrated. That's a big deal in my book. But I
was also curious about Scene Assemblies in Maya, and the relationships
between Referenced Scenes, Assets, and Scene Assemblies. At first
glance, Scene Assemblies seem to be similar to our Referenced Models
with Resolutions. We use Referenced Models a lot in our pipeline, and
I'm curious to hear from those of you who have been exposed to the
Maya side of life 1) how can we best translate our referenced model
workflow into Maya and 2) how might we improve upon it given the
different paradigm of scene referencing?*/I realize this is a very
pipeline-specific question/*, but I'm curious to get more
down-to-earth details from guys in the trenches about the interplay
between Scene Referencing, Assets, and Scene Assemblies.
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com
/Confidentiality Notice: This email, including attachments, is
confidential and should not be used by anyone who is not the original
intended recipient(s). If you have received this e-mail in error
please inform the sender and delete it from your mailbox or any other
storage mechanism. Magnetic Dreams, Inc cannot accept liability for
any statements made which are clearly the sender's own and not
expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
--
Signature
\