Great tips guys. We have Softimage and Maya here, so potentially FumeFX or emFluid / BA shaders are both options. I just need to pick one and run with it. I'm reluctant to use Maya since I haven't done any of that type of work in it. Does FumeFX have a steep learning curve?
On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak <artur.w...@gmail.com> wrote: > The core sim was never the problem with XSI. > The problem is render and from what I heard Holger's fluid shader solves > the problem. > I never had the chance to use it (studio's weird politics) even though I > am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as > you can whip out sims with great look in an instant. I know, 3DS Max. This > is the only reason for me to use that. > > Artur Woźniak > <%2B48%20663%20749%20222> > > 3D Generalist > https://vimeo.com/83506156 > https://vimeo.com/user3560131/videos > > ------ Wiadomość oryginalna ------ > Od: "Ahmidou Lyazidi" <ahmidou....@gmail.com> > Do: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> > Wysłano: 2014-03-03 20:51:20 > Temat: Re: Fire FX > > > emFluid and Holger's fluid shader is the way to go! > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino-films.com > > > 2014-03-03 19:57 GMT+01:00 Byron Nash <byronn...@gmail.com>: > >> I'm putting together bid recommendations for a spot with some CG fire in >> it. For those that have gone through this before, what techniques should I >> consider. emFluid? My boss asked me to look into Maya but I know ICE a lot >> better than Maya's FX system. The look is trails of flames, not huge >> volumes of fire from explosions. >> > >