bah, don't have the time allocated for this, it's a quick design thing, i
can 'convince' them that its better if the trails fade out rather than
shrink

 

another time perhaps

 

a

 

  _____  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert
Boehs
Sent: 05 March 2014 17:25
To: softimage@listproc.autodesk.com
Subject: Re: shrinking strands

 

It really wont Adrian. See, if you would try to simpto rescale a set of
point positions in object space, they would move.

 

What you could do is get the length from each segment and find out where
exactly you want to cut it based on length. Not trivial but I think
Kristinka does it.

 

Or you could scale the whole thing but you would have to scale the point
position array respective to the particle ((point position array - particle
point position)*scale factor + particle point position). Scale factor would
be  = newlength/oldlength.

 

 

First solution might be really what you are going after.


Em quarta-feira, 5 de março de 2014, adrian wyer
<adrian.w...@fluid-pictures.com> escreveu:





i thought this might work...maybe i'm just not getting it?



a



-----Original Message-----
From: softimage-boun...@listproc.autodesk.com <javascript:;> 
[mailto:softimage-boun...@listproc.autodesk.com <javascript:;> ] On Behalf
Of Grahame Fuller
Sent: 05 March 2014 16:39
To: softimage@listproc.autodesk.com <javascript:;> 
Subject: RE: shrinking strands



StrandLength is just a custom attribute that gets set by some of the stand
compounds as a convenience, e.g., if you want to use it to drive something
else. It doesn't actually control the strand length, it's just the sum of
deltas in the StrandPosition array.



If you want to make the strand shrink, you can remove the last item from the
StrandPostion array instead.



gray



From: softimage-boun...@listproc.autodesk.com <javascript:;> 
[mailto:softimage-boun...@listproc.autodesk.com <javascript:;> ] On Behalf
Of adrian wyer

Sent: Wednesday, March 05, 2014 11:29 AM

To: softimage@listproc.autodesk.com <javascript:;> 

Subject: shrinking strands



quick question (work goes on even after yesterday)



i have a particle system firing points that have strands trailing after
them, they stick to a surface on collision



i have a state machine which, for starters, won't let me use "IsStuck" as a
trigger, i can work around this, but it's bloody annoying



the problem is that once the particle enters state 1, IE is stuck on the
floor, i want the strand trail to shrink over time



i have tried starting a timer on enter state 1, then grabbing values from
the timer and subtracting them from .strandlength, but it only shrinks on
the first frame, even though this is plugged into execute on every frame



i can post a scene i f someone fancies having a look, or if anyone knows how
to plot rocket trajectories and have them fade on impact, i'm all ears!



thanks





Adrian Wyer

Fluid Pictures

75-77 Margaret St.

London

W1W 8SY

++44(0) 207 580 0829



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-- 

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
<http://www.gustavoeb.com.br/> http://www.gustavoeb.com.br/

 

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