he works at Lagoa:
http://home.lagoa.com/team/
On Friday, 7 March 2014, Gideon Klindt <gideon.kli...@gmail.com
<mailto:gideon.kli...@gmail.com>> wrote:
Well, he swung by PDX on the last AD tour along with their other reps.
Needless to say, he was the best presenter, not just because he actually was
entertaining, but because
he actually did an honest demo (aka he knows how to use the software).
Could not say that about the other two demonstrators for MAX and Maya.
I'm sure Mark will land somewhere that can appreciate his talent and humor.
Maybe it's time for another road trip in the van to get away from it all.
I hate to ask this on a tribute to Mark thread...but what ever happened to
Chinney- where did he end up?
On Thu, Mar 6, 2014 at 9:52 AM, Stephen Davidson <magic...@bellsouth.net>
wrote:
Wherever Mark lands, they will be very fortunate.
I had the pleasure of working with Mark, prior to his
being the "XSI demo guy".
It was a blast.
Great guy. I wish him well.
On Thu, Mar 6, 2014 at 11:20 AM, Alan Fregtman
<alan.fregt...@gmail.com> wrote:
Pasting into the list for posterity (because I'm sure the blog's
gonna go offline any time now.)
---------------------------------------------------
Thanks for all your brilliance!!
Posted by Mark Schoennagel, 19 hours ago
Hello fellow Softies,
Well I’m sure you all read the news yesterday that our beloved
Softimage is officially being retired by Autodesk. Since tomorrow will also
be my last day on the
job, I thought I would write you all a little note thanking you
for almost 30 years of brilliant work and dedication to Softimage! From the
“Pseudopod “in the
Abyss back in 89’ which happened to be the first ever 3D character
to grace the silver screen, all the way to the wickedly cool work Animal Logic
just finished up
for the new Lego Movie, Softimage has truly been a revolutionary
tool in our industry.
Well I guess for most of us it’s not really a tool now is it? It’s
more like a religion whose brand get tattooed on your sleeve… it’s the oil to
someone else’s
watercolor, hell it’s the reason many of us get out of bed in the
morning!... There is really nothing quite like our industry and our vastly
different, but oh-so
similar softwares , er- I mean religions now is there?? I guess
that’s why I have been so proud to be your Softimage evangelist these past 20
years because what
I’ve witnessed has been truly humbling and pretty damn mind-blowing
all the same!!
Thinking about the past, it’s quite funny looking back at just how
far we’ve come… When I first joined Softimage in 1994 Microsoft was our proud
new owner, Inverse
Kinematics was still rather new, Mental Ray for Soft was wowing us
with volumetric lights (well sorta), and the environment variable to exceed
30,000 polygons in a
scene was introduced! Reflecting on all that I’m not even sure
how to put those years of product and technology development into perspective.
Last year I saw
Whiskey Tree in San Rafael using Softimage to create single scenes
for the film Elysium with over 3,000,000,000,000 polygons!!! (that’s
Trillllllion, not billion, not
million but T-Trrillllionnn) Or how about The Mill’s PETA
advertisement with those amazing apes?!?… you just can’t help but be left in
awe at how far we have come.
So to all of you Softimage artists and TD’s out there who pushed,
and to those who will continue to push the envelope congrats and THANK YOU!
So with that how about instead of turning this post into a bunch of
negativity and complaining how about we raise a glass and give praise to the
best damn 3D
animation software ever created!!! Softimage!! Long Live Soft!!!
PS, I mentioned a few projects, if you’re curious, here are some
great links:
The technology pipleline that Whiskey Tree used for their work in
Elysian. This is obviously not from the film but gives you an idea! How
friggin awesome is that!??!
https://vimeo.com/71148018
I hope you the crew at Animal Logic wins an Oscar for this one too
like they did for Happy Feet!!
--
Gideon D. Klindt
gideonklindt.com <http://gideonklindt.com>