Bear in mind when dealing with shape work in Maya, and this is in general,
that anything outside of Soft is primitive, half arsed, and generally
painful.
In those regards (shapes) Soft was and will probably always remain
unbeaten. Prepare yourself for vast amounts of pain on every front. The
difference between -anything- and Soft is a gaping chasm.

I know of some very large, very prominent shops that are known to NOT use
Soft that picked it up solely for that at times.


On Sat, Mar 8, 2014 at 6:11 AM, Emilio Hernandez <emi...@e-roja.com> wrote:

> Another one.
>
> That I don't need to specify the blendshape node if there is only one
> blend shape node in that object, while I have other objects with blendshape
> nodes, each time I add a new blend shape to an object, if I have other
> objects with blendshapes nodes.  I need to specify to which blendshape node
> I want to add, even if the object that I want to add the shape only has one
> blendshape node.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 13:07 GMT-06:00 Chris Covelli <ch...@polygonpusherinc.com>:
>
> I would be very happy to see Maya make their hypershade more like the XSI
>> rendertree.  The hypershade  feels like its "trying" to be node based, but
>> not quite getting it.  In XSI ou can see the ports and know instantly how
>> everything is connected, whereas the hypershade just has boxes with lines
>> between them.  Not very helpful if you ask me.
>>
>> Chris Covelli
>> http://www.polygonpusherinc.com/
>> http://exocortex.com/products/species
>> TurboSquid 
>> Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>
>>
>>
>> On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau 
>> <luceri...@gmail.com>wrote:
>>
>>> no UI way to open two outliners, however there is a splitter bar at
>>> the bottom of the outliner that you can drag to get two outliner
>>> panes.
>>>
>>> On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <soni...@gmail.com> wrote:
>>> > Indeed there is:
>>> >
>>> > As MEL:
>>> >
>>> > tearOffPanel "Outliner2" "outlinerPanel" false;
>>> >
>>> > This is because UI windows in Maya afaik are given specific names and
>>> you
>>> > cannot have two open 'viewports' which share the same name, so just
>>> create a
>>> > new one! And tear that off instead. And I agree, this should be part
>>> of the
>>> > default GUI, though right now I just save this to my shelf as a script
>>> and
>>> > increment the counter when I need a new one. :)
>>> >
>>> > Yours sincerely,
>>>
>>
>>
>


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