I would love to see a kind of "Case study" similar to what Emilio Hernandez
did for the Dorrito technique, but applied to various areas, from
modeling/advanced modeling, material setup, UVs, simple rigging, rendering
and so on...
Lots of posts and articles I've found on Maya vs Softimage are mostly
related to just rigging, but it would be great to see some specific
comparison


2014-03-09 21:40 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> That too... especially for small shops and freelancers but honestly those
> cases will be holding Softimage for years to come. Really even with current
> version there is not much you can't do having in mind projects that small
> shops and solo freelancers usually get.
> It is hardly possible that they will need some super new fancy future tech
> to do daily bred making work. So they will stick to Softimage.
> Another thing that Ad probably hasn't even thought about is that a lot of
> those solo freelancers working from their room will just go:
> the hell and AD why should I pay them anything they already abandoned us
> completely..
> is it stealing to take from garbage?
> is it piracy to take program that is discontinued and not sold anymore?
> and then go get pirated version of Softimage and spend more on 3rd party
> guys, new render engine.. computers.. or for summer vacation :)
>
>
> On Sun, Mar 9, 2014 at 9:27 PM, Jason S <jasonsta...@gmail.com> wrote:
>
>> Perhaps, but apart the transitional part, what has everyone worried, is
>> on the long term, even well after adoption, productivity would seemingly be
>> at around 50-75%.. & for the smaller places, more towards the 50%.
>>
>> On 03/09/14 15:57, Mirko Jankovic wrote:
>>
>>> Realistically... this puts all Softimage users to level of junior
>>> proficiency with Maya as it will be needed some time to get to same level
>>> of expertise.. not talking about
>>> small things like UI and basic stuff but to deeper knowledge of software
>>> and task solving skills with tools at hand.
>>>
>>>
>>
>

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