I never new Digital Golem was a Softy house, or i would have been round last year :)
On 11 March 2014 12:49, <pete...@skynet.be> wrote: > thanks for speaking up Jean-Louis. > Digital Golem is certainly one of those Softimage studios punching well > above their weight. > > > *From:* Emilio Hernandez <emi...@e-roja.com> > *Sent:* Tuesday, March 11, 2014 1:29 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: A more graceful retirement - my counter offer > > Yes. Bring back Softimage until ADSK really comes with something > better, and most important: That we are convinced that it IS BETTER. > > We will migrate because of self conviction, not because we were ripped off. > > Meanwhile.... the more time is passing. The more clients you are > loosing... > > Something to think twice on this very bad decision. > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-11 6:12 GMT-06:00 Chris Marshall <chrismarshal...@gmail.com>: > >> I totally agree 100% with everything that's been said here. >> >> >> On 11 March 2014 12:04, Jean-Louis Billard <jean-lo...@photon3.com>wrote: >> >>> Hi all, >>> >>> I'd like to chime in if I may. >>> >>> I run a very small company in Brussels called Digital Golem that's been >>> around for almost 8 years, and our pipeline is essentially >>> Softimage->Arnold->Nuke, with a bit of ZBrush thrown in for good measure. >>> One of the biggest reasons we are able to be competitive in this tough >>> market is thanks to Softimage being a fully rounded and mature package >>> offering a complete toolset for our needs. >>> >>> I started using SI3D 20 years ago, (working mostly in London, as well as >>> being a Softimage certified trainer) and the same artist-friendly >>> philosophy that was the driving force behind the development of SI3D was >>> equally apparent in the next-gen XSI, and then some. I have yet to see >>> another 3D package offer so much of a toolset in such an efficient way. >>> I can honestly say that I would *never* have ventured into setting up a >>> company (with all the blood, sweat & tears involved) were it not for >>> Softimage. >>> >>> So the issue I'm confronted with now is that as a small company I have >>> absolutely no other viable option that will not involve large sums of cash >>> to be spent in re-tooling and re-pipelining, or a serious drop in >>> efficiency, and quality, while we re-train. Also I cannot afford to employ >>> an R&D team just to make things work. It is an extremely demoralising >>> situation. >>> >>> Now, no one here is under the illusion that Softimage hasn't got its >>> share of problems, and as Luc-Eric explained, there are issues right at the >>> core of Softimage that will be close to impossible to resolve and will >>> become showstoppers in future development. So ultimately we *will* need >>> something new, but right now nothing comes close to replacing Softimage, >>> and if something does turn up in 2 years time, we would need another 12-24 >>> months for the transition. >>> >>> SO, all this to say that I strongly support Greg's suggestion to give >>> Softimage another 4 years of life, and to add my voice to the many that are >>> hoping to sway Autodesk into finding a better solution. >>> >>> Cheers, >>> >>> Jean-Louis >>> >>> >>> >>> >>> >>> Jean-Louis Billard >>> >>> Digital Golem >>> BE: +32 (0) 484 263 563 >>> UK: +44 (0) 7973 660 119 >>> jean-lo...@digitalgolem.com >>> http://www.digitalgolem.com/ >>> 53 Rue Gustave Huberti >>> 1030 Brussels >>> >>> >>> >>> On 11 Mar 2014, at 03:49, Greg Punchatz <g...@janimation.com> wrote: >>> >>> Hello Autodesk, >>> >>> My name is Greg Punchatz , Senior Creative Director at Janimation. I >>> have a proposal, or call it a counter offer on the proper way to retire >>> Softimage. >>> >>> >> -- >> >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> >> > >