I never new Digital Golem was a Softy house, or i would have been round
last year :)


On 11 March 2014 12:49, <pete...@skynet.be> wrote:

>   thanks for speaking up Jean-Louis.
> Digital Golem is certainly one of those Softimage studios punching well
> above their weight.
>
>
>  *From:* Emilio Hernandez <emi...@e-roja.com>
>  *Sent:* Tuesday, March 11, 2014 1:29 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: A more graceful retirement - my counter offer
>
>   Yes.  Bring back Softimage until ADSK really comes with something
> better, and most important:  That we are convinced that it IS BETTER.
>
> We will migrate because of self conviction, not because we were ripped off.
>
> Meanwhile.... the more time is passing.  The more clients you are
> loosing...
>
> Something to think twice on this very bad decision.
>
>  -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-11 6:12 GMT-06:00 Chris Marshall <chrismarshal...@gmail.com>:
>
>> I totally agree 100% with everything that's been said here.
>>
>>
>> On 11 March 2014 12:04, Jean-Louis Billard <jean-lo...@photon3.com>wrote:
>>
>>> Hi all,
>>>
>>> I'd like to chime in if I may.
>>>
>>> I run a very small company in Brussels called Digital Golem that's been
>>> around for almost 8 years, and our pipeline is essentially
>>> Softimage->Arnold->Nuke, with a bit of ZBrush thrown in for good measure.
>>> One of the biggest reasons we are able to be competitive in this tough
>>> market is thanks to Softimage being a fully rounded and mature package
>>> offering a complete toolset for our needs.
>>>
>>> I started using SI3D 20 years ago, (working mostly in London, as well as
>>> being a Softimage certified trainer) and the same artist-friendly
>>> philosophy that was the driving force behind the development of SI3D was
>>> equally apparent in the next-gen XSI, and then some. I have yet to see
>>> another 3D package offer so much of a toolset in such an efficient way.
>>> I can honestly say that I would *never* have ventured into setting up a
>>> company (with all the blood, sweat & tears involved) were it not for
>>> Softimage.
>>>
>>> So the issue I'm confronted with now is that as a small company I have
>>> absolutely no other viable option that will not involve large sums of cash
>>> to be spent in re-tooling and re-pipelining, or a serious drop in
>>> efficiency, and quality, while we re-train. Also I cannot afford to employ
>>> an R&D team just to make things work.  It is an extremely demoralising
>>> situation.
>>>
>>> Now, no one here is under the illusion that Softimage hasn't got its
>>> share of problems, and as Luc-Eric explained, there are issues right at the
>>> core of Softimage that will be close to impossible to resolve and will
>>> become showstoppers in future development. So ultimately we *will* need
>>> something new, but right now nothing comes close to replacing Softimage,
>>> and if something does turn up in 2 years time, we would need another 12-24
>>> months for the transition.
>>>
>>> SO, all this to say that I strongly support Greg's suggestion to give
>>> Softimage another 4 years of life, and to add my voice to the many that are
>>> hoping to sway Autodesk into finding a better solution.
>>>
>>> Cheers,
>>>
>>> Jean-Louis
>>>
>>>
>>>
>>>
>>>
>>>  Jean-Louis Billard
>>>
>>> Digital Golem
>>>  BE: +32 (0) 484 263 563
>>> UK: +44 (0) 7973 660 119
>>> jean-lo...@digitalgolem.com
>>> http://www.digitalgolem.com/
>>>  53 Rue Gustave Huberti
>>> 1030 Brussels
>>>
>>>
>>>
>>>   On 11 Mar 2014, at 03:49, Greg Punchatz <g...@janimation.com> wrote:
>>>
>>>  Hello Autodesk,
>>>
>>> My name is Greg Punchatz , Senior Creative Director at Janimation. I
>>> have a proposal, or call it a counter offer on the proper way to retire
>>> Softimage.
>>>
>>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>
>

Reply via email to