1. ICE
2. Procedural workflow mindset
3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion
trail , proxy parameters, viewport parameters,
synoptic HTML support, HLE curve editing etc.)
4. render region in viewport and accompanying pass system
5. Modeling toolset and interactivity
Yours sincerely,
Siew Yi Liang
On 3/13/2014 3:58 AM, Chris Marshall wrote:
1. ICE
2. FX Tree for compositing, migrating to other 3d software would
require us to purchase other compositing software
3. Modeling ease of use and stack
4. Passes
5. Everything about it completely ROCKS!
It's a complete toolkit in one package, basically, and there's nothing
else like it.
On 13 March 2014 10:46, Daniel Kim <danielki...@gmail.com
<mailto:danielki...@gmail.com>> wrote:
1. Operator Stack
2. Great Modeling Interface
3. Animation Mixer
4. ICE
5. Totally remapable user interface
On Thursday, March 13, 2014, Mirko Jankovic
<mirkoj.anima...@gmail.com <mailto:mirkoj.anima...@gmail.com>> wrote:
1. non-destructive workflow
2. Scene explorer and organisation (operator stack, reference
models...)
3. rigging and animation (weighting, GATOR...)
4. render passes
5. ICE
On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann <i...@bt-3d.de>
wrote:
Passes, Partitions, Overrides,Framebuffer - an good way to
organize and manipulate your render output
ICE - not only as a particle/sim tool, but as an overall
allrounding toolset to create/prototype and/or manipulate
Non destructive Workflow/Operator Stack
Clean UI/Workflow
Shadertree (including the connection to ICE)
Thanks
Tim
Hello
It seems as if I may have some contact with Autodesk
shortly! I want to be armed with some points. What I'd
like is your top 5 features that make Softimage great
that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on
too long describing them (It takes a while to read all
the posts).
Thanks
Alastair
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Daniel Kim
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Chris Marshall
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