My studio is planning to keep using Softimage and doing researchs with Fabric Engine as long as I'm not convinced that I can do better with the rest.
On Fri, Mar 14, 2014 at 5:38 PM, Nicolas Esposito <3dv...@gmail.com> wrote: > For me the main problem is still that AD would never sell Softimage to > anyone, because they know they fucked it up, and they know for sure if > SideFX or The Foundry will buy Soft, they will literally kick out Maya and > Max in a couple of years. > > Regarding the subscription renewal I completely agree with you, I'd rather > invest that money for custom tools, instead of giving my money to AD, so > that developers would gladly build those tools and get paid...and thats why > I think that the "share for free" would be a kick in the nuts for those who > developed the custom tools that they use in Softimage. > > Greg, how much time and development you guys spent on developing the > "Janimation HeadTech" demo/character? looks like Facerobot, but I suppose > that is heavily modified together with ICE in order to achieve the > deformation technology. > > Thoat is something I would pay to have, together with the muscle systema > that the guys at Fabric engine are developing, or what Paul Smith did, or > an upgrade to the plugins from Exocortex or LK. > > I really would like to show my appreciation to those guys, and together > with others I think that we could give them the possibility to get their > money for the time they spent developing what they did, and for more future > tools if they want to. > > I thought about kickstarter, but could be something different as > well.....in general something to keep track of those who contribuite to the > donation, then share the tools with them. > It would be highly unfair from my point of view to share those tools with > everyone who uses Softimage, because at this point it'll just be free stuff > paid by 20-30-40 people. > > Maybe, when Softimage will eventually die, some of the studios who > developed the tools will share them for free, but who knows > > > 2014-03-14 16:13 GMT+01:00 Greg Punchatz <g...@janimation.com>: > > I like the idea, I was thinking along the same lines but much BIGGER. >> Let's kick the shit of Autodesk at their own game...3d development. >> >> I think we should set up this has a PUBLIC challenge, us agasinst >> Autodesk Maya dev team, in a development death match. Thinking this would >> go much further in showing Autodesk what an incredible mistake it made by >> killing Softimage. Release after release... we will kick their fucking ass. >> >> Here is what I don't really think Autodesk really understands.... >> Softimage and particularly Ice allows you to develop features that are >> production ready to the public a much faster rate than you can in any of >> other full Dcc applications they own. >> >> I never understood why there wasn't a huge effort to create new tools >> with ice and after it had matured a bit. I was really hoping for an ice >> version of face robot, as it was not so linear... the idea of face robot is >> great.. but picking session is brilliant, but things can get terribly >> linear after that point on with no real way to fix what's under the hood. >> So this really is my challenge--- to the user base and developers. We >> set up a kickstarter campaign or something to raise money to help out >> develop Maya... >> >> Show it for what it is, an aging dinosaur that's about to become >> fossilized. >> >> First off is a kick starter the right way to go? How do we get the money >> from a single kickstarter into the hands of multiple developers ? Ideally I >> would like to see something that benefits all Softimage users to contribute >> to the user build... it could be a single workgroup that we all share. I >> know that there a lot of plug-ins already that are very useful, but >> sometimes getting organized workgroup of all the latest and greatest core >> tools is difficult . >> >> I have 1 million ideas of what needs to be done, but I have no idea what >> it's capable with the current SDK . I'm sure everybody else has their list >> as well. >> >> We need BIG shiny features... as well as taking care of anything we can >> that will keep Softimage viable for years to come. >> >> Is it possible that any of the big studios would consider releasing some >> of their tools to the Softimage community? I've heard and seen some of >> these tools in action , if we could get something going quick enough we >> would already have a far more impressive release and what is most likely >> coming from Maya. These tools for your competitive advantage, but not as >> much Softimage is. My suggestion is wherever it makes sense for us to share >> our scripts and plug-ins that have already been developed into the >> community for the greater good of Softimage. Softimage is definitely my >> competitive advantage, and as a community we can make it even more so. >> >> To the TDs and developers out there, would it be possible for us to >> implement UDIM support? Arnold seems to have no issues with it, but I >> really need to be able to see my multi-patched textures in OpenGL. I know >> there were no plans to port fabric engine's real-time viewport solution to >> Softimage , but I for one would love to see that implemented , and I am >> sure its extensible enough to handle multi-UV patch naming conventions. My >> dollars are on the table for FE anytime they develop a tool I can use. >> >> This one goes to Pooby, sir I think it is time for us all to send your >> money ... but you need start sharing that muscle technology you're working >> on.. I sent you 100 bucks for fuzz .... I will send you a lot more for your >> most... I know it's your competitive the advantage .. but so is Softimage . >> And that there is some folks out here on the development side that can turn >> your beautiful rigging development into easy to use tool sets and >> interfaces that could push it to the next level. >> >> Paul there are several things I would love for you to be in charge of >> development , a face robot that doesn't pollute your scene with the face >> robot virus ... one that is nonlinear . >> >> I have recently seen an amazing auto rigger from the good folks over at >> elementX... I would love to see this released the public as well, but we >> really should do side-by-side comparisons and release the best auto rigger >> of the bunch... and standardized around that one. >> >> I know Mill has the craziest feather system ever devised... I'm sure >> Psyop has many fantastic tools and shaders, my question to everybody is >> does it make sense to sit on these anymore? Or would it do each one of >> these companies more good to participate in creating a better product for >> the near future? >> >> Here are some other things that I know needs some work from where I sit... >> >> Paint effects type solutions.. with the interface to match . Scatter >> tools are great , but having something with a great set of presets . >> >> We need a marvelous designer type clothing simulator inside of >> Softimage.... but without the nonsense that comes with trying to work >> inside a silly program. >> City builders and terrain builders are two things that I desperately >> need... >> >> For love of god would someone add relative cycles to the mixer.... I know >> the work around...but this is softimage.. if I wanted to work around I >> would be a Maya user. >> >> There a lot of good hair solutions, but there's not a lot of great >> shaders at the out into the wild. I know that people are sitting on some of >> those on this very list. Not that the hair solutions are perfect in any >> way, I would love for somebody to come up with a best of both worlds >> solution for hair styling and simulation. It can be node based, but has to >> be able to be groomed by hand. Years ago I saw a Microsoft research video >> on or hierarchal hairstyling that blew me away. >> >> >> Ironically, to reach this part of the note I received a call from >> Autodesk, asking me to renew my suit support. I am still debating whether >> this makes sense.... I really think I would rather send all my developer >> friends money... plus a lot more if they develop the tools I need. >> I would not have known where to begin to make this happen... but wanted >> to start a conversation. Let's make our own Softimage 2015 - Userbuild. I >> am in at 1500 dollars TODAY if we can get such a thing going... I will also >> be happy to make demo content for our release videos that we release at the >> same time AD does there's...We need to blow them AWAY...and as I said >> before it needs to be HYPED in all the right places... If for the next few >> years we outshine AD internal dev teams by joing together as a unified >> force maybe a new regime will move into AD and see the light, if not we >> just gave ourselves a better program to get our jobs done. >> >> So apparently some of us are optimistic fools... but so was Walt Disney. >> No one believed to make the first animated feature movie... and he did. No >> one believed in his dream of building a Magic Kingdom California... and he >> did. everyone scoffed at the giant plans for Walt Disney World smack, dabb >> middle of a swamp.. and he did... he he spent his fortune and a lot of >> other peoples money to make these dreams come true... at first the >> investors were terrified , but this man was going to succeed. He just knew >> no other option... he knew he needed to make something great.'s make >> something great... >> >> We need to do the same... with or without Autodesk's help. We have a much >> better chance of making this happen if we join forces commit money and/or >> own personal time to make this thing happen. >> >> This song sums it up.. Written by Mike Peters of the Alarm from a >> hospital bed, with kemo flowing into his body.....not only beating cancer >> x2, but then going on to start the worlds biggest Rock and Roll cancer >> charity..and climbing MT Everest..among many others as fund raisers. If >> some one man can do that we can save our freaking software...even if we do >> it our selves. >> >> Fight back- >> >> https://www.youtube.com/watch?v=ot26NBjxins >> >> >> >> >> > -- www.lhvfx.com