Hi Greg,

I think the initial idea is to build core components with Splice that allow
the rig to behave identically on each DCC, not to disregard the DCC
entirely and animate in Fabric alone.

   -- Alan



On Sat, Mar 15, 2014 at 1:04 AM, Greg Punchatz <g...@janimation.com> wrote:

> I am very excited to see where this project goes...
> I'm hoping for the artist friendly user interface sooner than later...
>
> Question, if you're building a rigging program, won't you need basic
> animation to test these rigs in fabric engine? If so does that mean you
> might have a standalone animation packings in the works? I would love to
> see an animation package with no overhead to slow the characters down..
>
>
>
>
> On Fri, Mar 14, 2014 at 11:57 PM, Greg Punchatz <g...@janimation.com>wrote:
>
>>
>>
>>
>> On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas 
>> <perryharo...@gmail.com>wrote:
>>
>>> Sounds like exactly what is needed to move forward with true DCC
>>> agnostic workflow.
>>> Thank you all for doing this!
>>>
>>>
>>>
>>> On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy 
>>> <x...@colorshopvfx.dk>wrote:
>>>
>>>>   This is a great initiative Paul! It will be exciting to see what
>>>> comes from this and similar projects.
>>>>
>>>>
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>>
>>>> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <technove...@gmail.com>:
>>>>
>>>>   Hi everyone - I thought I'd let you know about an exciting project
>>>> that we are involved with. I believe it serves a few purposes that are good
>>>> for Fabric and good for you guys as well. It's very early days, but given
>>>> recent events and the questions people keep asking us, I would rather get
>>>> this out there now.
>>>>
>>>>
>>>>
>>>> We have formed a working group with Eric Thivierge (Hybride), Raffaele
>>>> Fragapane (personal project, nothing to do with Animal Logic), Dave
>>>> Gallagher (AnimSchool) and a few other people I don't think we can mention
>>>> yet, but have equally impressive backgrounds. The goal of the group is to
>>>> build a rigging system that takes full advantage of Fabric for performance,
>>>> and also enables rigs to be moved between DCC applications that have been
>>>> integrated with Fabric (Maya and Softimage for sure, possibly Max and
>>>> Houdini later). If things proceed as we all hope then this tool will be
>>>> used within Hybride for production and, more importantly, we will
>>>> open-source the tool (note: it still needs Fabric to run) so that other
>>>> people can contribute and/or fork for their own needs.
>>>>
>>>>
>>>>
>>>> If all goes well then Dave at AnimSchool will work with us to build a
>>>> rig that shows off the capabilities of the approach. We will then work to
>>>> producing the toolset for building these kinds of rigs.
>>>>
>>>>
>>>>
>>>> From Fabric's perspective, this approach will form the foundation of
>>>> everything else we want to do with character animation (crowds, sims etc).
>>>> We will be contributing time to the project to ensure all required Fabric
>>>> components are in place and generally making sure things go smoothly.
>>>>
>>>>
>>>>
>>>> I have asked Eric to explain roughly what he's been doing with Fabric
>>>> at Hybride and how he sees things moving forward. It is very early days,
>>>> but we're committed to making sure this succeeds and proves what can be
>>>> possible with this collaborative model. As things get nailed down we will
>>>> start looking for interested parties to get involved with the effort.
>>>> Something to be crystal clear on is that Fabric is not leading this
>>>> project, and have no veto over design - we'll offer our expertise but it's
>>>> critical that this is driven by the production people involved. It also
>>>> means the model is scalable for us.
>>>>
>>>>
>>>>
>>>> We are looking at a few other areas where this might be possible, so if
>>>> you have the technical chops to build a similar group then please contact
>>>> me. Fabric benefits greatly from this, as we have other people building
>>>> production-level tools and workflows with us - however, we do give free
>>>> licenses to individuals so I think there's a certain amount of goodwill
>>>> shown there.
>>>>
>>>>
>>>>
>>>> Interested to hear your thoughts on this.
>>>>
>>>>
>>>>
>>>> Cheers,
>>>>
>>>>
>>>>
>>>> Paul
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>> Perry Harovas
>>> 203-448-7206
>>> Animation and Visual Effects
>>>
>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>
>>> -24 years experience
>>> -Co-Author of "Mastering 
>>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
>>> -Member of the Visual Effects Society 
>>> (VES)<http://www.visualeffectssociety.com/>
>>>
>>
>>
>

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