The caching thing is a bit of a resentful point to be honest. Soft doesn't have a flip solver at all, if it had one, you would be caching a fair bit :) The transfer looks a bit klunky, but not knowing the data beneath I can't really tell if it's groan worthy or not.
Bifrost's first version is simply not ICE and shouldn't be compared, in this first version it's a crippled but renewed naiad, look at it like that. On 19 Mar 2014 19:40, "Arvid Björn" <arvidbj...@gmail.com> wrote: > Like someone else said, I can spend days in an ICE tree before caching > anything, it seems to me that the instantness of ICE would be lost in a > round-trip to an external process. But I'm sure it has a lot of advantages. > A big one for AD being that they don't have to venture too deep into the > Maya code base to be able to integrate it. > > > On Wed, Mar 19, 2014 at 2:49 AM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> In my book that it's an external module is good for a very extensive >> number of reasons, and it has a good team behind it. >> >> The approach to the dev and release cycle though I find both >> questionable and insufficient to place it anywhere significant on the map >> any some than two to three years, and that leaves a massive gap for those >> coming from soft and incapable or unwilling to adopt or develop competing >> solutions. >> >> Given autodesk propensity to rushed and whimsical decisions it also makes >> me unwilling to roll the dice on it at all since it might be a great thing >> that might still get canned if it doesn't instantaneously produce results, >> results I question it can produce at all any time soon. >> On 19 Mar 2014 04:48, "Arvid Björn" <arvidbj...@gmail.com> wrote: >> >>> I was really surprised that Bifrost was some external process, and then >>> even more surprised that they tried to tout this as a good thing. Here's >>> the mental image I got during that demo: >>> >>> http://i.imgur.com/OUhV4wj.jpg >>> >>> >>> On Tue, Mar 18, 2014 at 5:08 PM, Morten Bartholdy >>> <x...@colorshopvfx.dk>wrote: >>> >>>> Its probably like this.. >>>> >>>> >>>> >>> >