...forgot to say that I'm using "Particle_Volume_Cloud", which used to work
fine on meshes since always.


2014-03-19 18:56 GMT-03:00 Fabricio Chamon <xsiml...@gmail.com>:

> Hi,
>
> I'm trying to do some volumetrics in mray, but the shader is giving me all
> kinds of wierdness on heavy meshes. Have anyone experienced this before ?
>
> For the sake of simplicity, I have this test scene with only one default
> sphere. If I crank up the sphere U/V subd to 200, it starts to show some
> strange black areas. At subd 300, it renders all flat.
> I'm guessing it's not a lookup table cell size problem...tried very small
> values, and the volume renders almost completely solid (when it works).
> here's some images to illustrate:
>
> [image: Imagem inline 1]
>
>
> I really need dense meshes because I want the fine control over the volume
> silhouette to be on the mesh itself, not through shader trees.
>
> anyone ?
>

<<inline: volume_shader_error.jpg>>

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