Guys, today i bought one license, half an hour later was already delivering
a shot, must say i'm impressed! very powerful engine, and just for $100 !

F.



On Thursday, February 27, 2014, Eric Lampi <ericla...@gmail.com> wrote:

> I just scratched the surface with RS early in the beta test last summer.
> My wife was doing pro-bono design work for the NYC Human Rights Campaign
> fundraising gala, and one afternoon I whipped up a neon sign graphic for
> her. Rendering was a breeze and of course very very fast compared to Mental
> Ray.
>
> Just go spend the $100 and play with it. It's well worth it!
>
> Eric
> On Feb 27, 2014 9:34 AM, "olivier jeannel" 
> <olivier.jean...@noos.fr<javascript:_e(%7B%7D,'cvml','olivier.jean...@noos.fr');>>
> wrote:
>
>>  Bumping that thread, to share enthousiasm.
>>
>> I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
>> 100$ bill....
>> Today is my testing day, doodeling, trying things that were not
>> implemented. You know, just re-descovering.
>>
>> Well, the speed is there. I'm doing an interior (ok semi interior, walls
>> are opened), in rather dark color and it's noise free.
>>
>> But what amaze me is the integration. I'm mixing several bumps, some are
>> repeating some are not, with several different set of UVs, and it's doing
>> exactly what it is supposed to do.
>>
>> ... And dof is activated on preview, because it's free.
>>
>>
>>
>> Le 18/02/2014 16:17, Ed Manning a écrit :
>>
>> Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
>> of those in my scenario.
>>
>>
>> On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning 
>> <etmth...@gmail.com<javascript:_e(%7B%7D,'cvml','etmth...@gmail.com');>
>> > wrote:
>>
>>>   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron 
>>> <car...@gmail.com<javascript:_e(%7B%7D,'cvml','car...@gmail.com');>
>>> > wrote:
>>>
>>>> doesn't work like that... i have to convince someone to buy it for the
>>>> studio, then the graphics cards you guys talk about... 3 titans!? we don't
>>>> have those types of investments. we have an existing farm with cpus and
>>>> lots of ram. if i want to render a sequence with redshift... i have to
>>>> render it on workstations only. also, i am not going to convert elysium to
>>>> work for redshift on my free time ;)
>>>>
>>>>   You might be able to write a script to convert the materials, since
>>> the parameters are pretty close to Arnold's (they're VERY similar to MR's
>>> so going from there would be relatively easy).
>>>
>>>  One possible selling point to management -- since your workstations
>>> are probably pretty well-equipped in GPU, and those GPUs are idle all
>>> night, you'd be leveraging capacity that's already paid-for.  You wouldn't
>>> even need to take the workstations off the CPU farm, just earmark a couple
>>> of cores on each for scene loading and conversion for Redshift. Network and
>>> server might get stressed a bit, but that's kind of normal...
>>>
>>>  Also see my other post on the costs to transition to GPU from CPU.
>>>  Speaking as a small business owner, I gotta say the GPU path looks MORE
>>> attractive financially.
>>>
>>
>>
>>

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