And after all of these examples Softimage and with it ICE are axed leaving empty space for time when bifrost maybe some day will get near to it but juding by analysis from a lot of much more experienced people that will actually never happen and despite being hgih above eveything on evloutionary scle it will hit the wall and die off along with Softimage.... :(
On Fri, Mar 21, 2014 at 4:18 PM, Jeffrey Dates <jda...@kungfukoi.com> wrote: > Agreed Ed. > > The fact ICE is accessible to generalists to do advanced technical FX > without a TD, or scripting, is lost on Autodesk I'm afraid. > > > > > On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning <etmth...@gmail.com> wrote: > >> >> On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates <jda...@kungfukoi.com>wrote: >> >>> I think it would be an amusing exercise to do a comparison of technique >>> and workflow for these projects. What would it take to do the SAME effect >>> in Maya!? >>> >>> Side by side. It would show how one framework is capable of so much >>> more than 'just particles'. Maya will have to tap every corner of it's >>> toolset to achieve the same effects.. If it even can in all cases. >>> >> >> And many of these were done by artists who would never think of >> themselves as TDs or even script writers -- certainly any Maya solutions to >> most of these challenges would require scripting ability at a minimum, and >> probably a significant amount of work by bona fide TDs, possibly >> hard-coding nodes. >> >> >> >>> >>> >> >