Dunno... I thought it could be useful.

You can try using the simulate particles advanced, which allows to animate
the time scale of the sim, but depending of how complex your setup is it
might not work. Higher rame rate and retime always work for me.




On Thu, Apr 17, 2014 at 8:26 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Isn't it just a jump to the left ... :P ?
>
>
> On 17 April 2014 19:02, Oscar Gonzalez Diez <oscar.g.d...@gmail.com>wrote:
>
>> You might find this useful.
>>
>> http://www.andynicholas.com/?p=362
>>
>>
>> On Thu, Apr 17, 2014 at 6:39 PM, Chris Johnson <chr...@topixfx.com>wrote:
>>
>>> I'm animating/simulating an explosion. The art director wants the
>>> initial explosion of elements to happen at real time then 3-4 frames after
>>> the explosion everything go slow motion. I've tested baking out the cache
>>> and re-timing the caches in the Animation mixer with pretty good success.
>>> Is there a better way or maybe some kind of remap node you can put as an
>>> executable at the end of a sim? Or do people tend to over sim/render these
>>> things really long and then time ramp them in comp?
>>>
>>
>>
>>
>> --
>> Oscar González Diez
>> oscargonzalez.tv
>> wall.oscargonzalez.tv
>> vimeo.com/oscargonzalez
>>
>
>


-- 
Oscar González Diez
oscargonzalez.tv
wall.oscargonzalez.tv
vimeo.com/oscargonzalez

Reply via email to